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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 04-26-2011, 10:53 PM
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JG52Krupi JG52Krupi is offline
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Its true then, that myth that osterich/bf110 put there head in the ground when an aircraft passes over...
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Last edited by JG52Krupi; 04-26-2011 at 11:29 PM.
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  #122  
Old 04-26-2011, 11:40 PM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by machoo View Post
I literally laughed out loud.
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  #123  
Old 04-27-2011, 12:21 AM
mangotango mangotango is offline
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Anyone seen CARS???...
...Scaring tractors so they tip over backwards!!!
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  #124  
Old 04-28-2011, 09:10 AM
Yammo Yammo is offline
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While perhaps not critical priorities in the scope of things, one thing that is
bugging me the most at the moment is the cockpit camera.

1: Normal cockpit-camera
Works all right...

2: Loosen straps (i.e "Gun-sight aligned camera")
Please remove the restriction of having to have the "Gun-sight" in view. As I
am lining up for a shot, I still need to be able to check the instruments. Also,
it restricts me from having a last look over my shoulder before committing to
the attack. Besides, having to "Tighten the straps" to look over my shoulder
just doesn't make any sense.

3: Camera transitions...
Going between the modes...
- "Normal" and "Gun-sight view"(aka loosen straps)
- "Open canopy" and "Closed canopy"
...locks the TrackIR and then make a very annoying "pop" at the end of the
interpolation between the "modes".


As per usual, awesome work guys!
The game is really getting there by leaps and bounds.
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  #125  
Old 04-29-2011, 09:43 AM
=XIII=Shea =XIII=Shea is offline
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I have came across,a few supermen while playing multiplayer while viewing other peoples planes
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  #126  
Old 05-01-2011, 12:39 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by mangotango View Post

Anyone seen CARS???...
...Scaring tractors so they tip over backwards!!!

"I'm as happy as a tornado in a caravan park"
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  #127  
Old 05-01-2011, 06:33 AM
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klem klem is offline
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Default Aircraft Dots problem

I have noticed that with mp_dotrange showing say 14km or even 25km I don't see a dot until it suddenly and very obviously pops up at around 8km (according to the map icons and grid size). It appears to be several pixels, perhaps 4 or more?

They just as suddenly disappear, presumably as they move away, but again it is very sudden and obvious. On one or two servers I have seen the dots suddenly change from the very obvious black dot to a very (and I mean very) faint grey dot of perhaps one pixel.

So the ranging and rendering of the dots seems to be inadequate and inconsistent. Its hard to say if the "8km" dot is the right size, it may be a little too large, but once the whole business is sorted out it will be easier to make sense of it.

My settings are attached.

Rig is:
ASUS Sabertooth mobo
i7 950 @ 4GHz
6Gb DDR3 RAM
EVGA GTX570 GPU
850W PSU
Coolermaster HAF912+ case
Samsung 22" 226BW @ 1680 x 1050
X52 HOTAS
X45 miscellaneous controls
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File Type: jpg RealismSettings_011052011.jpg (279.9 KB, 11 views)
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  #128  
Old 05-01-2011, 07:18 AM
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klem klem is offline
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See previous post for my settings etc.

I also posted this on a regular thread but I think it belongs here:

I have created a dogfight mission with a Weather Object set as overcast at 300m, Hurricanes at Hawkinge, static heinkels and stukas across the channel at Saint-Inglevert and a few 109s patrolling their area. I have set the density etc properties of the weather as low as they will go (the sliders).

Problem: When friends join me (I'm running the server on my playing PC) they do not get the weather - just clear skies - while I am flying in the overcast.

Any ideas why? Is this part of 'the weather is porked' or could it be something to do with settings?

If it means anything, while I see the blue ground targets on my map right from the start, my friends don't until they get near the French coast and while I can see the ground targets dots from miles away - even through cloud (!) - my friends don't until they are close.
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klem
56 Squadron RAF "Firebirds"
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Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
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  #129  
Old 05-01-2011, 06:36 PM
Desertowl Desertowl is offline
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Default magnifying mirror and stuttering enemy hits

hello all,

All in all, the game runs fairly smooth for me, but i did notice 2 annoying bugs that i didnt see listed here in the forum (but i guess they are mentioned here somewhere).
1. the mirror in the spit is magnifying - i can see pixelated view of the ocean or whatever behind me.
2. when i hit an enemy plane, the game suffer from a micro stutter at the moment of impact.

version is the latest official, settings are around med-high, except for shadows @ low.

system details:
quad e6600@2.4
GTX 560 TI
6 GB DDR2 RAM
22" monitor
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  #130  
Old 05-04-2011, 07:58 AM
SEE SEE is offline
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Objects with no collision detection. You can fly through radar towers, etc.
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