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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 05-02-2011, 04:55 AM
Hunden Hunden is offline
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Originally Posted by GOA_Potenz View Post
I'm not going to make any mod for this till it's optimized as i don't want to do what devs didn't
Love your work by the way.
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  #52  
Old 05-02-2011, 04:59 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by CharveL View Post
I look at it as a groundbreaking sim that's about 6 - 12 months before its release date where we were given the opportunity to buy in early to beta test it. Currently it's more of a technology demo than a sim/game.

But that's an optimistic view from my perspective and I've already got my fifty bucks worth out of it, despite expectations for it to be more finished than it is.

So I don't take the bugs too seriously myself, given the understanding that they are being fixed over the next 6 months, so long as they do keep at it.

I understand also those who are severely disappointed because it's not a finished sim/game and fully expected it to be so because it was released as such. Most people require more or different things from a sim than I do after waiting this long and it's not because I'm complacent, just that I have enough to do to keep me busy while new features make it in. Others don't or have more time to burn through the rather skeletal features than I do.

If I get bored in the next few weeks I'll just do something else while it catches up.


That's pretty much my take on things as well. I would still want it to be much better than it currently is, but the fact that all my time is taken up just learning about the stuff that is included and works makes it a whole lot easier to wait for the patches. That being said i started flying it almost "full real" from day one (i use external views in single player because i like looking at the aircraft, plus i disabled anthropomorphic controls due to the fact that it doesn't filter spiking and thinks you are using your controls all the time if you fly with an older stick like i do), so i have a lot of stuff to keep busy with.

On the other hand, if people want to fly around in reduced difficulty settings, no CEM, etc and have some quick action fun then they are going to be disappointed, they are seeing maybe less than 50% of the gameplay experience and that takes a lot less time to do.

Also, there's a whole lot of people who only think in terms of graphics and not much else, completely missing the underlying capabilities of the game's engine in terms of mission scripting and lack of apparent limits in map sizes (they load in segments) and units (there's a recent youtube vid with a thousand aircraft in the air on the current, unoptimized build).
We could be flying online in a bomber raid from the UK deep into occupied Europe and the Reich with in a few months, 500 bombers, 200 escorts, 300 fighters intercepting them and all that being part of a dynamic online campaign, but some people just can't see past graphics. The functionality complaints are valid, some of the sounds need improvement to aid with immersion, but other than that in a "cosmetic" sense the game is as good looking as it needs to be, let's focus on its "brains" a bit, shall we?

I've clocked about 50 hours or so and i still haven't managed to master all of what i've discovered to a degree similar to how i can do things in IL2. By the time i best my manual prop pitch technique in the luftwaffe fighters and master my level bombing techniques, it could well be another 50 hours and 2-3 patches down the line.

Last edited by Blackdog_kt; 05-02-2011 at 05:04 AM.
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  #53  
Old 05-02-2011, 06:50 AM
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mazex mazex is offline
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I think there's just too much panic for no reason. The team got some sales in EU, Aus and Russia to keep paying their bills while they work on the bugs, they'll use that time to get it to an adequate standard for the US release and that's all there is to it.

On top of that, we have a good starting package with a bit of everything thrown in and a few tools to create extra content ourselves (more than a few but not all work or are properly documented yet), a good amount of flyables and AI units and none of the "pay-per-plane" hassle that another recent sim had to use to fund itself through its own initially troublesome launch. Other titles have had an equally rocky start or had it even worse than CoD, starting out with similar optimization troubles, having a much lower amount of content and being more expensive to own and improve and guess what, they are doing just fine now, so what's all the panic about?


Anyone with half a brain that's been following these boards knew that the game would be incomplete upon release, the massive scope of all the new features coupled with the small staff and budget would guarantee a lot of bug-hunting and so on, so if people knew all that and still went out and bought it with the aim of simply having something to complain about its incomplete state, well they only have themselves to blame.

Doubly so if they were among the people who were constantly demanding a release date and just bought it out of impatience, so that they can be even more impatient for the bugs to get fixed, this actually borders on masochism

I'm not denying the game's issues but neither am i denying the fact that they are working on improving it. We'll probably have a fully working product in 6 months or so either way, the way i see it is that i pre-ordered and got access to the open beta as a bonus.
In fact, that's the only mistake they did with this launch. They should have labeled it an open beta and give access to people who pre-order and deposit a token amount as down-payment, something similar to what DCS:A-10 did. Not only would nobody complain in that case, the exact opposite in fact: everyone would be rushing to pre-order and put down $10 for their copy in advance, just to get in on the beta. That's the gamer mentality, tell him he's somehow special and bugs won't bother him one bit as long as he knows he's elevated to the revered status of beta-tester.

So what happens from now on? Well, whether you choose to fly it in its current state, shelve it for a few months or not even buy it and wait until it gets fixed, they are all valid choices and nobody's going to call foul on that.

What i don't get is people who demanded the moon and stars in terms of features while at the same time complaining about the release delays and now state that "it should have been delayed for 6 months", when there's already been 2-3 cases of renewed outrage for the US release being pushed back. Now this is the point where i start laughing because the inconsistency is reaching comedy levels.


This is not aimed towards anyone in particular, i don't keep tabs, i don't take down names, i don't need to defend the sim as long as i'm having fun with it, everyone is free to have their opinion and even change it as time goes by.

All i'm saying is that if i don't just change my opinion on what should be done or should have been done with the game/sim every few weeks but go from one extreme to the completely opposite one, then nobody in their right mind will take me seriously after a while and with good reason.

I mean, let's just all have some consistency and common sense for a change
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Best post I've read here for months...
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  #54  
Old 05-02-2011, 01:44 PM
airmalik airmalik is offline
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An insightful and well reasoned post Blackdog. A rarity on these boards.

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Originally Posted by Blackdog_kt View Post
In fact, that's the only mistake they did with this launch. They should have labeled it an open beta and give access to people who pre-order and deposit a token amount as down-payment, something similar to what DCS:A-10 did.
My thoughts as well but I think DCS were able to do this because they publish the game themselves. I doubt UBI would be interested in this early access/downpayment deal.

Despite all the initial problems, I'm glad that this sim was pushed out the door when it was. You've GOT to just ship sometimes. The pursuit of perfection in a sim with as ambitious a scope as COD's would take forever otherwise. With the sim in the market the dev team is definitely better focused on the critical stuff. There's plenty of time to polish other aspects of the sim during it's hopefully long lifespan.

Disclosure - I've purchased the game on Steam but haven't installed it yet. Only have a MBpro at the moment and am holding out until the performance issues are sorted out before I put together a purpose built rig for COD.
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  #55  
Old 05-02-2011, 03:25 PM
GOA_Potenz GOA_Potenz is offline
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Originally Posted by Hunden View Post
Love your work by the way.
Thanks mate
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