Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Controls threads

Controls threads Everything about controls in CoD

Reply
 
Thread Tools Display Modes
  #11  
Old 05-02-2011, 11:09 AM
janpitor janpitor is offline
Approved Member
 
Join Date: Feb 2010
Posts: 122
Default

in parts/core/FF are the files for every effect. You can delete whichever you want, or esit them with FEDIT (a part of microsoft SDK 2004 and older)
Reply With Quote
  #12  
Old 05-02-2011, 11:12 AM
janpitor janpitor is offline
Approved Member
 
Join Date: Feb 2010
Posts: 122
Default

Quote:
Originally Posted by TonyD View Post
I have come across a rather pleasant side-effect of having a force-feed wheel. I currently fly with a Saitek Cyborg-X stick, and have a Logitech Momo attached to my computer frame. I fly with my left arm draped over the Momo's housing for access to the throttle controls and buttons on the stick, and use the Momo's peddles for rudder control.

Although I have not mapped the wheel's axis to any flight control, the newly enabled FF effects cause the wheel to vibrate with aircraft 'flutter' at near-stall speeds and over-speed, and in reaction to gun recoil, and feels quite realistic. I am not sure why it does this, but it definitely adds to the realism without adversely affecting flight control. The 109's cannon causes the entire frame to shake, while approaching a stall I feel a gentle shudder warning of impending loss of control, all the while my stick remains unaffected. The best of both worlds, maybe?
The ffb file for canon is autocannon, so you can edit it separately
Reply With Quote
  #13  
Old 05-02-2011, 11:17 AM
Mad G's Avatar
Mad G Mad G is offline
Approved Member
 
Join Date: Mar 2008
Posts: 138
Default

When I start a mission it takes several seconds to have FFB working. Sometimes after I fired the guns the forces stop working on the stick for another several seconds. The 109 20mm cannons recoil is like a PAK 37mm!
Reply With Quote
  #14  
Old 05-02-2011, 11:56 AM
Gromic's Avatar
Gromic Gromic is offline
Approved Member
 
Join Date: Aug 2010
Posts: 77
Default

Exactly as janpitor said. The FFB effects can be edited through the use of FEDIT (search via google). This was also doable in IL2 where I toned down the cannon fire effect.

Strange though that some don't have both the centering force and effects simultaneously.

cheers
__________________
I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black
W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED
Reply With Quote
  #15  
Old 05-02-2011, 12:24 PM
reflected reflected is offline
Approved Member
 
Join Date: Mar 2010
Posts: 346
Default

It shakes when your engine misfires becuse of damage, overheating, negative G, etc...nothing wrong with that. The problem is that:

1: the shaking is way to violent
2: CEM is bugged so it will shake whenever you go above 4000m (occasional shakes above 3000 too)


and another bug: sometimes the centering force comes and goes...just like that..
Reply With Quote
  #16  
Old 05-02-2011, 02:25 PM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

dont think so. i play il2 1946 with keybord, but my g940 shakes to il2 needs, realised that the other day only, becosue i placed a cap over the g940 and it looked the sensor, so it tought i had my hand on it.
Reply With Quote
  #17  
Old 05-02-2011, 02:59 PM
TonyD TonyD is offline
Approved Member
 
Join Date: Apr 2011
Location: Jozi, SA
Posts: 263
Default

Quote:
Originally Posted by lensman1945 View Post
...

anyone know if you can use more than one FFB device with Win7?
Are you perhaps thinking what I was? – having a FF stick with only the control surface forces mapped to it, and a rumble pad glued to the underneath of your flight chair for all other forces?
__________________
I'd rather be flying ...

Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
Reply With Quote
  #18  
Old 05-02-2011, 02:59 PM
BigPickle
Guest
 
Posts: n/a
Default

It definitly be great to have ingame FFB options menu with sliders to change force settings to your choice, i know all us MS FF2 would love that especially.
Reply With Quote
  #19  
Old 05-02-2011, 03:09 PM
lensman1945 lensman1945 is offline
Approved Member
 
Join Date: Apr 2010
Location: Bedford UK
Posts: 236
Default

Quote:
Originally Posted by TonyD View Post
Are you perhaps thinking what I was? – having a FF stick with only the control surface forces mapped to it, and a rumble pad glued to the underneath of your flight chair for all other forces?
yeah..you got it in one..

The best part of FFB for me is the change in stick feel according to control surface feedback..

plus not having that annoying change of spring at the stick centre position that occurs with mechanically sprung sticks.
Reply With Quote
  #20  
Old 05-02-2011, 03:56 PM
Gromic's Avatar
Gromic Gromic is offline
Approved Member
 
Join Date: Aug 2010
Posts: 77
Default

Just backed up the files in the FF folder and replaced them with the ones I was using in IL2 (names are the same). They were originally taken from Neil Lowe's IL2 FFB settings that can be downloaded at mission4today (registration required).

I'll let you know if it "feels" better.

Although, I'm kind of wary to be replacing any files in a "core" subfolder because it might just get me canned by steam. No risk- no fun.
__________________
I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black
W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:39 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.