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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Those are caused by the lack of AA causing sharp holes on the camo nets to look odd.
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#2
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Not looking normal at those black areas
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#3
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LOL! It's not that, the clear blue sky is on the other side of the nets, that's why you see "blue dots".
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#4
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Here is an example of a basic camo net texture against a blue background With AA it looks like this: ![]() You can see how the AA has smoothed out the holes by making pixel colour the result of the colour of a selection of sub-pixels: ![]() If I turn off AA, the camo next looks like this: ![]() up close, you can see that the holes have lost their shape and become dots. ![]() It looks like it is covered in blue dots because the pixel colour no longer takes account of it's sub-pixels. it's the same effect that makes the holes in the CloD screenshot look like blue dots. AA isn't just for the jaggies. Last edited by Letum; 05-01-2011 at 07:35 AM. |
#5
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Radars people! Let's stick to the topic plz
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#6
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The radars were working all the time. See the Huns! mission, I've placed in there all the english camaign radars, and also some for the german side. Both of them were working without any problem.
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#7
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wow, this is actually... nice! I didn't see that coming! How does it work exactly; does each radar station report on its own or can you even set up some centralized "fighter command"? Hmm well, if done (and implemented) right, it doesn't even make a difference from a pilot's point of view, I imagine.
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#8
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At what sort of ranges do the radars pick up enemy planes?
Does the flight leader (assuming it's not you) lead the flight towards the enemy, or do you still have to set up waypoints? |
#9
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Are you sure they are not on by default? I have made several missions none of them included radar in FMB and still get vectors from controllers when playing the mission. Or do you find it increases the amount of reports?
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#10
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