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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-28-2011, 06:55 PM
Dano Dano is offline
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ALSO in WOP you can have like 50+ aircraft in the air fighting over a city and it is absolutely stutter/lag free, buildings are all there (there is no filler, so in the distance everything is present and they dont teleport into place).
You're wrong in this aspect, WOP just does a very good job of hiding it but if you look you can see it all fading in.

CoD has gotten better at it but it's still too easy to see the blocks pop in and then fade to full opacity.
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Old 04-28-2011, 07:08 PM
Heliocon Heliocon is offline
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Originally Posted by Dano View Post
You're wrong in this aspect, WOP just does a very good job of hiding it but if you look you can see it all fading in.

CoD has gotten better at it but it's still too easy to see the blocks pop in and then fade to full opacity.
Yes you are correct, but WOP does it at alot farther distance. I 100% gurantee you the LOS for WOP is atleast double of the LOS in COD. I have WOP on 1920x1200 and I can full zoom into the distance which is a good few minutes fly away and I can see buildings/city. Also never ever seen building/detail pop.

Go given that the buildings actually appear at a further distance, and you never notice them appearing, and it runs super smooth without problem even with many aircraft in the air while it is still a older game (originally for console - and it uses lots of the IL2 engine and models) the fact that it imo gives comparable graphics and in some places far better graphics while having no performance problem makes me say the WOP team was far more competent in their programming.

Also remember while WOP has IL2's FM/DM the trees actually have hitboxes... so if they can do it on a console/low end $500 or so computer why the hell cant the COD devs???
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Old 04-28-2011, 07:11 PM
warbirds warbirds is offline
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Wow WOP looks just the way I remember it, like crap. FSX always has looked bad at any altitude. COD looks great and is my current choice for just flying around from airfield to airfield. I don't really understand what other people see in the graphics of WOP, the cockpits look bad, the planes or just ok and the scenery is all green and really blah.
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Old 04-29-2011, 09:54 AM
ATAG_Dutch ATAG_Dutch is offline
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Here we go again.

Ho Hum.
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  #5  
Old 04-28-2011, 07:16 PM
David Hayward David Hayward is offline
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Originally Posted by Heliocon View Post
Also remember while WOP has IL2's FM/DM the trees actually have hitboxes... so if they can do it on a console/low end $500 or so computer why the hell cant the COD devs???
That has already been explained to you. The CoD map is HUGE compared to WoP (btw, it cracks me up that you actually think WoP looks good compared to CoD). There are a lot more trees to keep track of, and they obviously were not prepared for the problems that could cause. Do you really think they're not going to eventually fix it?
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Old 04-28-2011, 07:49 PM
David603 David603 is offline
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The reason there are no hitboxes in CoD trees is the same as why there where no hitboxes in Il2 trees.

Trees are a graphical option. For the sake of online play and mission building they can't physically exist for some players and not for others.

End of story.
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Old 04-28-2011, 07:55 PM
Dano Dano is offline
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Originally Posted by David603 View Post
The reason there are no hitboxes in CoD trees is the same as why there where no hitboxes in Il2 trees.

Trees are a graphical option. For the sake of online play and mission building they can't physically exist for some players and not for others.

End of story.
Not what Luthier had to say on the matter.
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Old 04-28-2011, 08:05 PM
David603 David603 is offline
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It isn't?

Well, it is what Oleg had to say when asked why Il2s trees didn't have hitboxes.

And given that you can still turn off trees, it should still stand.
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Old 04-28-2011, 08:12 PM
Dano Dano is offline
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Originally Posted by David603 View Post
It isn't?

Well, it is what Oleg had to say when asked why Il2s trees didn't have hitboxes.

And given that you can still turn off trees, it should still stand.
Oh I quite agree, it does stand for that reason, just pointing out that it wasn't the reason given.

Quote:
Originally Posted by Luthier
10. Q: I can fly through trees without receiving any damage.

A: Since Cliffs of Dover has more shrubbery in it than perhaps any other flight sim developed so far - hundreds of thousands of trees around the player - enabling collision for the trees grinds the game to a complete halt, especially as they need to be tracked around every plane on the map and not just the player's. Making collisions less precise leads to equally poor results, when planes may fly through a tree but crash into seemingly empty space.
We know this is extremely important. The solution is there, but it still eludes us.
http://forum.1cpublishing.eu/showpos...59&postcount=1
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Old 04-28-2011, 08:14 PM
David Hayward David Hayward is offline
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Most likely they intended to have tree collisions offline. Online would be a problem if different players have different trees displayed.
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