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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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fore the first time i need to say this patch don't work fore me at all ...it seems everything is back to how it was .
stutters , glitches , low frame rate and last but not least .....my screen is flickering , what you normally see if your video card cart is broke . going back to 2COD_14214 patch !~! |
#2
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The previous patch totally killed any performance gains that I had so far from all of the previous patch work.
This patch brings back most of those performance gains thankfully, so I appreciate that. That said, I don't see any improvement regarding the remaining major game-breaking issues that I have, such as: 1) The inability to fly Spitfires and sometimes Hurricanes without CEM turned on because the AI limits the RPM to levels so low that you can't catch enemy planes, essentially making the British campaign impossible. 2) The really bad input lag in the game that affects joystick movements, looking around, using the mouse, and keyboard input and makes it nearly impossible at times to pull off precise gunnery, especially with the crazy AI ... 3) Terrible AI that doesn't follow the laws of physics and pulls impossible stunts -- even worse than in IL2 1946. I know they say it's being worked on for next patch, but it's worth mentioning because it prevents me from having any fun with the game. 4) The generally completely broken campaigns on both sides, buggy quick missions, and the totally pointless airplane editor where none of your changes are saved. In general, all of the broken features of the game that don't add any replay value. |
#3
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Thanks a lot.
My fps have a good improvement in my 8800gt, core 2 duo 2gb, and most of the problems with the other patch are gone. Over the Channel I can fly with more than 80 (!) fighters in the air, with exelent fps at hight altitude, with shadows on, and textures hight. Over the land my fps still low, but it´s a little better. |
#4
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I have the same problem as MadTommy. I get launcher crash more often. If I go on the channel map I can be sure that if I end the mission I will get a launcher crash. Maybe it is because I only have 3 gig Ram. The rest works fine for me, fps are good.
All details on med, except Model-Details and Texture quality on high VSync and Streets on in 1680x1050 (27-29 fps on BlackDeath track) Beschreibung Stopped working Problemsignatur Problemereignisame: APPCRASH Application Name: Launcher.exe Application Version: 1.0.0.0 Application Timestamp: 4d6e3d08 Fault Module Name: DINPUT8.dll Fault Module Version: 6.0.6001.18000 Fault Module Timestamp: 4791a672 Exception Code: c0000005 Exception Offset: 00015b7b Betriebsystemversion: 6.0.6002.2.2.0.256.1 Gebietsschema-ID: 1031 Beschreibung Stopped working Problemsignatur Problemereignisame: CLR20r3 Problemsignatur 01: launcher.exe Problemsignatur 02: 1.0.0.0 Problemsignatur 03: 4d6e3d08 Problemsignatur 04: maddox Problemsignatur 05: 1.0.0.0 Problemsignatur 06: 4db85185 Problemsignatur 07: 238e Problemsignatur 08: 153 Problemsignatur 09: System.AccessViolationException Betriebsystemversion: 6.0.6002.2.2.0.256.1 Gebietsschema-ID: 1031 MS Windows Vista SP2 Intel Core2 Quad CPU Q 6600 @ 2,40 GHz 3,0GB Ram NVIDIA GeForce GTX 260
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#5
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looking like it maybe, might be, could be, possibly is, a DEP problem... .
mem dia @ several passes appears okay given that no other program/ app returns a c0000005 error
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#6
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Right, some more testing.
I turned off crossfire in ccc and turned off AA in the game and applied it in ccc together with quality on all settings and vsync on (but no triple buffer) plus cat AI to lowest slider position ( I know its not off ) and the result was smooth, stutter free and no flashing texture. I have also upgraded to cat 11.4 and lates CAP, 11.3 cap5 (no importance since crossfire is siabled). So untill crossfire is fixed it works again ![]()
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Gigabyte MA790FX5-UDP Phenom II X4 955 BE 3,4 GHz 8 GB DDR3 1333 Raid 0 Array 2x Radeon XFX HD6870 1GB |
#7
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I ran the ‘Black Death’ track with each of the tests below, and recorded the fps using the in-game display. All other settings were unaltered, driver settings at default.
AMD driver ver. 11.3, beta patch ver. 14214: avg.41, max.94, min10 AMD driver ver. 11.4, beta patch ver. 14214: avg.41, max.93, min.9 AMD driver ver. 11.4, beta patch ver. 14305: avg.42, max.96, min.10 I haven’t noticed any anomalies, but haven’t flown yet. The game loaded normally. If I notice any relevant changes when flying, I’ll edit this post. [Edit: After a brief flight over Dover, the increase in the average frame rate suggested by the above seems more apparent – it subjectively runs at a higher frame rate, with a noticeable improvement when looking at the burning fuel storage depot. No additional graphic anomalies, no stuttering and no black lines (texture edges) seen in the sea. Nice improvement to the map detail. For me, a general improvement overall. ![]() [Edit 2: Regarding previously noted errors which seem unchanged; - Will still occasionally display desktop when hitting the ‘Esc’ key - Some texture leaks between sea and land on shore line (thin rectangular strips) - Massive fps hit when Le Havre industrial district comes into view These have been present since the previous beta and seem unaffected by the latest patch]
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I'd rather be flying ... Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
Last edited by TonyD; 04-28-2011 at 07:59 PM. Reason: Update |
#8
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INstalled the Beta #2 on top of the old Beta. Ran game normally and noticed longer load up time initially.. Did my normal fps test track and I noticed that it looked amazingly good but was slower... Went in to video settings and found Vsync was on by accident :0 And FSAA.. so I disabled those to bring my settings on HIGH to exactly what they were.. end result about 10 fps better... now rather than 100-102 at start I get 110-112
Some people are trying to force Crossfire it is NOT working.. nor was it supposed to be working as far as I can read in the patch. I don't have SLI.. I Have a 6970 HD that runs this game great on my system.. I would like to see them work on 2 mains areas.. SLI/Crossfire support and FM's/DM's I think game stoppers need to go first, but at this point a significant portion of the players are having the game work ok, but the FM's and the engine management issues are making it less fun than it should be.. so efforts should be divided between those areas now. Along with GUI and Sound fixes..I know some people are going crazy about the sound, but I can live with less stellar sound until other areas are in a better place.
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MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#9
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i agree with FS~Phat this needs furthers investigations but SLI/Crosffire may do wonders with this game when fully supported, by easing frame workload and memory bus jamming, i have run some tests with 6xxx cards
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#10
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Been getting launcher crashes since this patch: Never happened before this patch.
Code:
Problem signature: Problem Event Name: BEX Application Name: Launcher.exe_Launcher Application Version: 1.0.0.0 Application Timestamp: 4d6e3d08 Fault Module Name: StackHash_d8a9 Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: ffe1ffe1 Exception Code: c0000005 Exception Data: 00000008 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: d8a9 Additional Information 2: d8a919e104c2a59ece3aaebd079c7417 Additional Information 3: 6f1d Additional Information 4: 6f1d3906840a536e25641f6b4441da2a Code:
Problem signature: Problem Event Name: APPCRASH Application Name: Launcher.exe_Launcher Application Version: 1.0.0.0 Application Timestamp: 4d6e3d08 Fault Module Name: KERNELBASE.dll Fault Module Version: 6.1.7601.17514 Fault Module Timestamp: 4ce7bafa Exception Code: e06d7363 Exception Offset: 0000b727 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: f0ed Additional Information 2: f0ed5a8d25eeb2e582be15cddcf88eb8 Additional Information 3: e36e Additional Information 4: e36e6f45c53e5f03b9fe0e635f023b3a |
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