![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Yes, it does work in dual Cores. My rig is:
Intel CoreDuo E6550 Conroe 2.33 GHz Motherboard Gigabyte P35-DS3L LGA775 4 GB RAM DDR2 1066 MHZ EVGA Nvidia GTX580 1.5 GB VRAM DDR5 Drivers 266.58, DirectX 11 Audigy 2 ZS Windows 7 Ultimate 32 bits SP1 Monitor HP 2510i 25" Track IR 4 Joystick Saitek X52 Pedals CH Definitively this Sim at the moment relies more in graphic power than in pure CPU power. I have moved from an old Nvidia EN8600GT (game unplayable) to a GTX 580 and with the same CPU/MoBo/RAM/peripherals now I get in "Thr Black Death" Track 35/74/0 (Average/Max/Min, MIN happens while loading textures for 2" at the beginning of the track) with these settings in game: ![]() And here in Nvidia Control Panel: ![]() What I have done is to follow all kind of advices and optimization tutorials in this forum and now I can get a decent gameplay, even flying online, although is not totally optimized yet. Optimization process must start by the BIOS, and run along memory, OS, graphics settings and the game itself. I believe that, once in the future all the now blocked features of the Sim (real weather specially but and many other) have been released, CPU power will become more important, and the time to change MoBo/CPU/RAM will arrive. I post this in order to help other people to improve, like other posters have helped to me these last weeks. Last edited by FAE_Cazador; 04-30-2011 at 12:39 PM. |
#2
|
|||
|
|||
![]() Quote:
I agree with your second point, but again it all depends how the program utilises the cores... |
#3
|
|||
|
|||
![]()
All setting on High, nothing turned off.. smooth gameplay, good fps (30-70).. dual core never gets above 70% load.
![]() |
#4
|
|||
|
|||
![]()
Same here, very happy owner of a Min specs Duel Core E5400 - Win7/64 - 4Gb - GTS250 (512mb).
I have Grass On as the visuals are pretty bland set to 'Off' for Start missions and avg 42 fps with little or no impact on fps when I am in the air. 1280 x 768 60Hz Nvidia Pre render 0 frames AA X2 Vsync enabled SSAO Off Clouds Off Model Detail - High Buildings Detail - Med Land Detail - Med Forests - Off Visual Effects - High Texture Quality - Med Damage Decal - High Buildings Amount - Low Land Shading - Medium Grass - On Shadows - Off Roads - Off Will probably get a GTX560Ti as my first upgrade option for future proofing any hardware ug's. |
#5
|
|||
|
|||
![]()
Why surprised? Well known by now it is not multicore and uses only single core.
|
#6
|
|||
|
|||
![]()
It's not so much about 'suprise', I think this thread mayhelp those running min specs machines, having problems and simply being told that its all down to their aging/weak hardware. There may be issues but not necessarily that their machine is just not up to anything other than cranking all settings to low or off. There will come a time when we will probably have to upgrade for sure.
|
#7
|
||||
|
||||
![]()
Same boat.
Core 2 DUO E7300@2,67GHZ 4 GB DDR-2 800MHZ Geforce 250 GT 1 GB Due old CRT monitor limited to 1024x768 - 85 HZ (or 1280x1012 60 HZ). ![]() SSAO Off Nvidia Pre render 0 frames AA X2 Vsync enabled Model Detail - High Buildings Detail - Med Land Detail - Low Forests - Very Low Visual Effects - High Texture Quality - High Damage Decal - Medium Buildings Amount - Low Land Shading - Low Grass - Off Shadows - Off Roads - On FPS Counter = OFF <<<<< ![]() Playable and enjoyable game. The only major problem (appart all know bugs) is when very next to enemy bombers my guns sometimes "freeze" or only fire in short burst. Sokol1 |
#8
|
|||
|
|||
![]()
Try to shoot for a second before taking off or before attacking the bombers: sometimes this stutter is a sound stutter, caused by loading the gun soundfile from HD for the 1st time. Once in RAM this stutter disappears. It happened to me in old IL-2 when I had a damm SB Live! sound card.
|
#9
|
||||
|
||||
![]()
Because my CPU peaks at 2.53ghz!
__________________
MSI GT70 0NE-467UK ONE i7 3630M CPU (4 Core, 8 Threads) NVIDIA GTX 680M 4GB GDDR5 Graphics - (314.22 drivers) 16GB RAM DDR3 Track IR4 MSFFB2 Joystick Win 8 64 Bit Home |
#10
|
|||
|
|||
![]()
I have an old 790i-based, E8500 dual-core with GTX-480, 8G RAM. It's not stable with any overclock (790 doesn't like 8G), so CPU at stock numbers, but RAM slowed down. (I can play with 3.7-4.2G CPU speeds, but get CTDs).
Anyway, I've not played on line, but I get 30-70 in land battles with Campaign-level numbers (6 to 24 a/c in the air, buildings below), all settings maxed (but none to 2X AA) driving 1920-1080 40-in TV. Over big cities, not as playable if my altitude is too low. In most cases, it's very playable. I'm only saying this to suggest that the code is quite a bit more efficient than in '46 (which I still play). My bro's 920 4-core is not nearly as happy, though he's still running a GTX-285. I have the strong impression that, when the weather etc is unlocked, my rig will not cope. But, the base code does seem to be thoughtfully made. I'm guessing that, when multi-core support improves, I'll get a small improvement, and my bro will stop snubbing the game. All guesses of course. I'm a convicted eye-candy junky and model/texture a bit. I'll never be particulary objective because my tactical/flying skills lead to one outcome: I'm the 1st guy shot down. I'm salivating over running around these believable airfields and running the tower, a/c maintenance, defenses, refueling/re-arming, and crash crew. Or, I'll gladly defend convoys from strafings. I might torque those who'd like every line of code to add to the flight/gunnery challenge, but I can dream ![]() |
![]() |
|
|