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#19
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Valuable note from a developer here
Quote:
ATM we have some knowledge on the following: - triggers to check if mission objectives are complete - scripts to load new mission objectives into a current mission based on triggers - simple interface to give players new objectives GamePlay.gpHUDLogCenter Say if enemy tanks are destroyed in a mission, we can move frontline, change one airfield spawnpoint from blue to red and load next mission objectives. But a good interface mod would be extremely useful to show different briefings based on airfields selected, to allow relocating airgroups from airfield to airfield, manage fuel resources, routes of supply convoys, voting for a commander, etc. There is a great game-mode mod called "Warfare" in ArmA2. I hope we can create something similar and better. |
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