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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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But hey, I owned both ![]() |
#2
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It doesn't matter how detailed and pop-up free the buildings are if they are just stacked on a big old satellite image. From way up high it's ok but down low, ugh! just horrible. It just kills the illusion IMO. The contrast between ultra detailed ground objects and a pasted on satellite imagery is just too great. Clod FTW!
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#3
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yeah it has a brand new 3D engine, i'am not sure we can be friends
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#4
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Nope - I went from my Trio64 to the Matrox Millenium (v1). The worlds least used 3D hardware. But the 2D was good!
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#5
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Don't you have sound card?
![]() And you should upgrade your memory. I've got the same rig with 16MB ![]()
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AMD Phenom II X4 955 - 4x 3.2GHz | 8GB Patriot Viper DDR-2-1066@800 | 512MB Powercolor HD3870 SCS3 - Cat. 11.3 Asus M4A78-E - BIOS rev. 1302 | WD Raptor 150GB main HDD | Creative X-Fi eXtreme Music - 6.0.1.1373 Win Vista 64bit SP2 | DirectX 11 |
#6
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ALSO in WOP you can have like 50+ aircraft in the air fighting over a city and it is absolutely stutter/lag free, buildings are all there (there is no filler, so in the distance everything is present and they dont teleport into place). Misleading comparison (whether intentional or not). It all runs smooth as silk, and can be played maxed out easy on even low mid range pcs. |
#7
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CoD has gotten better at it but it's still too easy to see the blocks pop in and then fade to full opacity. |
#8
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Go given that the buildings actually appear at a further distance, and you never notice them appearing, and it runs super smooth without problem even with many aircraft in the air while it is still a older game (originally for console - and it uses lots of the IL2 engine and models) the fact that it imo gives comparable graphics and in some places far better graphics while having no performance problem makes me say the WOP team was far more competent in their programming. Also remember while WOP has IL2's FM/DM the trees actually have hitboxes... so if they can do it on a console/low end $500 or so computer why the hell cant the COD devs??? |
#9
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Wow WOP looks just the way I remember it, like crap. FSX always has looked bad at any altitude. COD looks great and is my current choice for just flying around from airfield to airfield. I don't really understand what other people see in the graphics of WOP, the cockpits look bad, the planes or just ok and the scenery is all green and really blah.
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#10
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Here we go again.
Ho Hum. ![]() |
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