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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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I've been running modded IL2 for a very long time, but with CoD the most important thing for me is for the sound to be dynamic. I won't mind if it's pretty sounding too but it's not my first priority, my no.1 use for sound is to know what my engine is doing. I fly with CEM/temp effects on and it's a lifesaver being able to tune the engine by sound and look at your target, instead of having to look at the gauges in the middle of a dogfight. |
#12
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Very, very nice ... excellent
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#13
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I absolutely agree. From what I have heard with sound mods on the first run yes, they sound good but listening a second time they are usually shallow and monoton. It's not that they do a bad job as such, but imho and with all respect they simply don't have the insight in the game and sound engine to produce a sound that fits into the sound software engine well. So even if it does sound like a merlin or a db they will always lack the depth and the dynamics of a sound that was tailored to fit the game engine. That's why I usually prefer the ingame sounds. Btw with CoD they are not bad at all from what I heard. A Merlin incockpit sounds completely different from a Merlin from outside. Also the wind sounds can be so significant that the engine is less prominent. So I am simply waiting the devs to produce the missing sound files and I'll be completely happy with them. |
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