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#41
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Home computating power is not the real limiter for flight Sim.
Think that your FM does not hve to compute how your plane will behave to any kind of solicitation. Most of the Maths are done once for all B4 you release your FM. For example if I want to simulate flight buffeting on low level flight at high speed I won't hve to actually calculate for each image projected on the screen how my ctrl surface will behave and than what wld be the amplitude of the plane then pilot head shaking !! An average non harmonic solicitation will do the trick ![]() Good Phy and Math are essential to hve a nice FM. But an overall comprehension of what you hev to look too or generally speaking a comprehension of the flight phenomenas (and I didn't say "sciences") is of utmost importance. Years ago Engineers where computing real FM with computers that had the power of a today pocket calculator. Nowadays a millions more power is used at every steps of the process by any one in the dev chain (thx to CAO requirements)... And we don't do better planes (F35/Typhoon/A400M etc...) |
#42
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Engineers don't calculate flight models, a flight model, even when accurate, is an approximation used for simulators. To design a plane you can render in CAD the surface and structure and calculate loads or aerodynamic coefficients, but you will still need to build and test prototypes. Last edited by Sternjaeger II; 04-27-2011 at 10:47 AM. |
#43
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I double checked and found roughly your figures. I further estimate the plane would fall (roll) on the side by 10 to 15 degree in a second if you would'nt compensate. How comes the counter torque effect is lowered with hight speed (when not compensated, it would roll fast at low sped, but roll less at high speed) ? Regards JF |
#44
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Obviously these are quite substantial design changes, and for this reason it isn't obvious that the Hurricane II would have the same trim behaviour as the Hurricane I. I'm all in favour of making the sim as good as it can be, but I don't think that there's much to be said for deliberately asking for trim behaviour to be based upon that of a substantially different, albeit related, aeroplane. Given a comprehensive "changelog" between the Mark I and Mark II aeroplanes (which I don't have, before you ask; I know the broad brush strokes, but I can't immediately bring to mind the sort of specific details required to get trim behaviour right) we could potentially try to reverse engineer Mark I data from the Mark II data that you've found. Quote:
The problem is that there are lots of variables to consider, and depending upon the underlying flight model of the simulator itself it may or may not be possible to accurately match all of the available test data. For example, you can't make an accurate WWII fighter in X-Plane without recourse to plugins because X-Plane just can't model a WWII engine properly; you can't get realistic supercharger behaviour because it only allows for turbonormalising, and you can't get a satisfactory model of exhaust thrust either. Which means that most people end up with inaccurate airframe drag and/or an inaccurate propeller model in an attempt to match the headline top speed of the aircraft. This then results in incorrect cruise and glide behaviour. Essentially, the tighter you squeeze any one parameter, the more likely the others are to slip through your fingers. The most dramatic instance of this I ever encountered was a Corsair which flew nicely and looked pretty but was almost impossible to land. What happened was that the guy who'd made the model didn't realise that the R-2800 has a 0.5:1 reduction gear. So he had a very supersonic prop with awful performance, and this had forced him to dramatically reduce the airframe drag in order to match the stated top speed; it was therefore basically impossible to get the thing to descend for landing! Until such time as the SDK is released and documented, and the major engine bugs are squashed, it's pretty difficult to work out the specifics of the model used in CoD, and therefore it's hard to form a sensible opinion as to how good the models are given whatever the limitations of the overall FM are. |
#45
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Last edited by Sternjaeger II; 04-27-2011 at 12:14 PM. |
#46
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#47
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I am sry but you didn't took the train on time. See bellow post of Vip to understand that I was talking abt tweaking to simulate complicated probs. Moreover it's over insupportable to hve to read on each of your post basically the "You don"t know as your are not this or that and blablabla" Firsty I have reasonable confidence of my knowledge and I am always pls to learn/re-learn new things Secondly I am debating here with all the people that are enjoying on this forum a new sim that is a step further toward our expectation regarding realism. I am not talking to you abt myself, you or my own lovely stern. Pls open up and be alert and positive |
#48
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You can certainly stall the propeller in X-Plane, and it will suffer shock losses. Actually the propeller model is one of its nicer features. However, in general the underlying assumptions are undocumented and subject to change without notice. So you build a nice model, and then find that Austin has decided to tweak something in the next version and suddenly the predicted performance changes dramatically. For this reason, it can't be used for serious work where fidelity is important. Austin is a law unto himself and his system does not necessarily follow the conventions one would expect (eg although the underlying model seems to use SI, airframe dimensions are input in decimals of feet. Meanwhile, propeller root and tip chords are input in decimals of inches...). The engine model is a bit crazy, kinetic heating data is very questionable for M>>2, transonic behaviour is obviously lacking in fidelity, etc etc. It's very good at replicating Austin's personal flying experience, but that's basically limited to GA piston singles. So although the simulator will allow you to build a rocketship and fly into LEO, the results have problems. Of course, the average user doesn't understand the limitations of the code, not least because the underlying assumptions are undocumented, and therefore tends to believe that because the computer told them that their design would do this then it must be true. So I fear that it's probably only a matter of time before some fool conducts virtual spin testing of their homebuilt masterpiece in X-Plane and then wins a Darwin award by assuming that X-Plane has validity in this regime simply because it produces output... |
#49
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As for your last statement, there's nothing better than natural selection man ![]() Last edited by Sternjaeger II; 04-27-2011 at 01:04 PM. |
#50
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