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Old 04-27-2011, 07:50 AM
Ataros Ataros is offline
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Join Date: Jun 2010
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In my opinion this is what we need:

Quote:
Originally Posted by Ataros View Post

There are 2 issues with online currently:

1) when a player exits a plane AI takes control resulting in too many AI flying around at a server. There is a script to destroy AI after player exit http://forum.1cpublishing.eu/showpos...5&postcount=16
the problem with this script is that if a player exits while under attack his plane would disappear making the attacker very disappointed. Discussion is here http://forum.1cpublishing.eu/showthr...t=21518&page=3

Possible solution: damage an aircraft upon player exit to make it fall down and destroy it later in 10 minutes after it hits the ground.

2) When AI bombers are scripted to reappear on a server as time goes by the server can become very crowded with AI bombers making it unplayable. Mission example http://forum.1cpublishing.eu/showpos...8&postcount=24

The solution would be to damage AI bombers one by one (with 1-2 min intervals) in 15-25 minutes after their last waypoint. OnTaskCompleted()? Then when they fall down destroy them in 10 minutes.

Ideally damage applied to aircraft should be different (say 10 different types of damage in rotation) but deadly enough to make aircraft fall down in 1-3 minutes.
CoD possible Damage Types http://forum.1cpublishing.eu/showthread.php?t=22184 Thanks to FG28_Kodiak.

Last edited by Ataros; 04-27-2011 at 07:56 AM.
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