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#31
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Anyone who says that AI is allright is probably blind. I just played sveral dogfight even quick missions and what i saw is pathetic. Spit circling around i cannot catch him until i realise that the pilot is dead (via externals)climbed higher and then used my enrgy to cath him and finish him of. After that i took spit againdt 109s same story could catch them eve fried my engine trying to keep up. When my wingman has a bandit on his tail and is screaming for help i cannot help him cause i cannot get close enough to get the shot and it does not matter what plane i am using the still same story. Hurri in 400 km/h doing mad rolls it has a roll rate of 360 degrees per second at 400 km/h complete bullshit.
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#32
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#33
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The 110's seem the worst. They do more tricks then what you'll see at a Red Bull air race!
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#34
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The rolls are weird, no question about that, but i don't really get how some people have trouble keeping up with the AI even with the tested FM discrepancies.
That being said, i fly with CEM and temp effects enabled so i have to use "by the book" power settings and invest some time to know what i'm doing when i exceed them, otherwise the engine will die. Maybe this allows me to squeeze some extra performance out of the aircraft, i don't know, but i can certainly fire up the QMB and dogfight Hurricanes in a 110, run them down when they try to flee, force them to overshoot when i'm defensive, bounce them when they decide to RTB as their fuel and ammo gets low and generally stay alive, wear them out and get 2-4 kills on each such mission just fine. With the 109 i really have no problem at all and in a similar fashion i can score anywhere between 1-3 bomber kills on each intercept mission flying a Hurricane with the constant speed prop and get the two-stage prop Spits to accelerate and stay around 250mph during an entire dogfight. All that without even customized load-outs and convergence. That being said i didn't just fire up a combat mission when i first got the sim, i usually try every aircraft in free flight first to see how much i can get away with, sort of a familiarization flight if you wish. I don't know how much more or less realistic our FMs are compared to IL2, i'm not an expert, i'm just saying that if you take the time to learn how engines and props work you can certainly squeeze a lot of the seemingly missing performance out of your aircraft, no matter which one it is. I have a feeling that part of the problem is the FMs needing some fine-tuning (the auto-mixture bug for example) but a big part is also that most of us don't know half of what we should be doing to really get top performance from our rides. There's so much complexity involved here that half of the times i thought something was a bug i ended up discovering it's actually a realistic feature after some googling and reading up on the issue. I think that what this sim needs first and foremost is just two things: further performance optimizations and an amended documentation. If we have playable frame rates and know where we stand in regards to aircraft behavior on certain matters, it will be a much smoother ride from there on out and much easier to identify what needs fixing by the devs and what needs reading some documentation on our part. |
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