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#1
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The aim should be, imho, when a player bails from a working plane and he tries to create a new plane, he find himself in that "abandoned" plane, as long as it is still flying
![]() And from a realism point of view, it is realistic that planes with dead crews were hunted and so live planes could escape. I dont think that happens so often to have a felt influence on playability.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#2
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#3
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Thanks for the answer ZaltysZ,
the first part of my post was just wishful thinking, pointed at players which abandon a working plane so they dont have to fly home and land. And for your second point, i think i saw part of the problems in form of fata-morgana-bomber-raids, which disappear as you come closer to them, on the syn-server.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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