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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#17
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I have not seen parts falling too slowly, some parts, like tail sections and the like have a signicant surface area and tend to fall more slowly due to a parachute effect. Roads are sometimes above ground too..its something that has to be adjusted when they find problems in terrain height.. its not exactly unique to this game. Not everything has a hit model.. that is a compromise, trying to have the volume of houses and objects and have them all fully mapped would tax the system resources beyond I have seen screenshots of the stripes, thats most likely a driver issue and how the game interacts with the video hardware.. I'm sure they are working on that one.. To call these "Huge Bugs?" Thats a bit of a reach. There are plenty of other issues with the game that negatively effect gameplay for some people.. those would be FAR more serious that graphical bugs like you've mentioned above
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