Yeah, I noticed it to. I'm very much of the theory that the weight of the planes is modeled much better (as well as drag), so that it's so much easier to set up a nice sink rate. I think that us old hands (Started with CFS1, myself) have struggled with difficult physics for so long that now that we have it done more realistically and we have so much better SI now, it seems easy.
Don't worry guys, the mission builders will have some nasty crosswinds and treacherous gusts in store for us in no time and we'll be able to go right back to "pranging our kites" on landing again.
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I'm pretty much just here for comic relief.
Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit
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