Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #11  
Old 04-24-2011, 08:58 AM
JG1_Luckystrike JG1_Luckystrike is offline
Approved Member
 
Join Date: Apr 2011
Posts: 107
Default

it is possible to change the sounds now....
Reply With Quote
  #12  
Old 04-24-2011, 09:11 AM
sigur_ros sigur_ros is offline
Approved Member
 
Join Date: Feb 2010
Posts: 74
Default

Quote:
Originally Posted by JG14_Jagr View Post
The biggest problem is you are trying to accurately replicate something that people have an incorrect memory of. When you think of a Spitfire engine, you think of the video where you were OUTSIDE listening to the engine.. inside it sounds completely different..
There are videos of sound from inside... and is completely different to CloD.

Reply With Quote
  #13  
Old 04-24-2011, 10:20 AM
jf1981 jf1981 is offline
Approved Member
 
Join Date: Nov 2010
Posts: 334
Default

Thanks for posting that. Feel the constant rpm unit working, nice engineering as early as those years. Wind noise too in the latest low pass.

Last edited by jf1981; 04-24-2011 at 10:26 AM.
Reply With Quote
  #14  
Old 04-24-2011, 10:52 AM
DB605's Avatar
DB605 DB605 is offline
Approved Member
 
Join Date: Jan 2010
Location: Finland
Posts: 158
Default

Real Messerschmitt onboard sounds (G2), take off @ 5:15:
Again, completely different to cod sounds...
Reply With Quote
  #15  
Old 04-24-2011, 10:56 AM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

That 605 clip...ooooh yeeeeaaah...
__________________
Reply With Quote
  #16  
Old 04-24-2011, 11:15 AM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

Quote:
Originally Posted by DB605 View Post
Real Messerschmitt onboard sounds (G2), take off @ 5:15:
Again, completely different to cod sounds...
Now let's be completely fair here....

If you were to fly a 109, or spitfire without a headset of some sort or helmet, you would go insane or damage your hearing. The sound inside a cockpit of a fighter is just too loud to be able to sustain it for hours. I think also that the effect of wearing headsets will not only dampen the volume, but also mask some of the higer pitch sounds, removing some of the so-called "fidelity" from it. If you were listening to that 109CD sample with real-life cockpit volume for a 1 hour sortie, you'd be bleeding from your ears or begging it to stop by the time you shut down the engine. When working around the F-16's we're adviced to use both earplugs AND headsets/helmets both to dampen the noise of the intercom and the intake whine. I'd go completely nuts without both sets of hearing protection. Yes I know the f-16 is not a WWII fighter, but still, flying those machines without hearing protection must be highly uncomfortable.

So can we agree that to acheive a "realistic" cockpit engine sound, we need to take into account that the sound is "filtered" a little through the headset?
Reply With Quote
  #17  
Old 04-24-2011, 11:16 AM
Trumper Trumper is offline
Approved Member
 
Join Date: Jul 2010
Posts: 461
Default

Quote:
Originally Posted by addman View Post
That 605 clip...ooooh yeeeeaaah...
A couple of videos for you to watch.I took them so apologies for non BBC quality,hope you like them.

Reply With Quote
  #18  
Old 04-24-2011, 12:17 PM
jf1981 jf1981 is offline
Approved Member
 
Join Date: Nov 2010
Posts: 334
Default

Quote:
Originally Posted by Strike View Post
[...]
So can we agree that to acheive a "realistic" cockpit engine sound, we need to take into account that the sound is "filtered" a little through the headset?
We should use the sound at loudest as speaker permits and use the headset, that would be realistic, but drive the neighboor crazy ...

I assume a filtered noise engine would be great. Eventually an option to let one the choice for filtered or unfiltered, which basically should be high pitch filtered ? Is this right ? But I think this is either dreaming or too soon to ask for.

Thanks for the 109 engine vid, great one. At the end, the wind noise get very lound, really superb.

J-F
Reply With Quote
  #19  
Old 04-24-2011, 12:31 PM
jf1981 jf1981 is offline
Approved Member
 
Join Date: Nov 2010
Posts: 334
Default

Quote:
Originally Posted by Trumper View Post
A couple of videos for you to watch.I took them so apologies for non BBC quality,hope you like them.
[Video links cut]
Thanks for those ones, incredible. 109 passes are quite awful too.
Hear that whistling particularly at 6'00" (BF 109 Black 6 practice display pt1).
The low pass at 3'30" (BF 109 Black 6 Practice pt2) is awful too.

Regards,
J-F

Last edited by jf1981; 04-24-2011 at 12:46 PM.
Reply With Quote
  #20  
Old 04-24-2011, 02:35 PM
DB605's Avatar
DB605 DB605 is offline
Approved Member
 
Join Date: Jan 2010
Location: Finland
Posts: 158
Default

Quote:
Originally Posted by Strike View Post
Now let's be completely fair here....


So can we agree that to acheive a "realistic" cockpit engine sound, we need to take into account that the sound is "filtered" a little through the headset?
Of course. But i'm not talking about filtering here, you can put your fingers on your ears and then listen to messerschmitt clip again. STILL completely different
to cod sounds right? I don't mean to be rude, i just try to highlight my point with my "not so perfect" english
But i believe we will have sound mods quite soon so i not that worried after all...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:07 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.