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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-23-2011, 09:35 PM
jimbop jimbop is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Glad you guys like the tactical implications of extra pilot workload, especially since so many were negative about this when we asked for things like more coplex CEM and aircraft systems management in the past.

This is not an "i told you so" post by any means, i'm just genuinely happy that what i was trying to convey back then is now out there for everyone to experience and the verdict is positive

It's things like that i most wanted to see. Sure, the eye candy is nice and the bugs are annoying, but for me the core of the sim is in the stuff ElAurens pointed out: the more complex the simulation of the aircraft's mechanical parts, the more interesting and varied the ways things can go wrong
Well you've won me over - I launched 1946 last night and flew a quick mission. Fullreal just isn't... fully real any more!
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Old 04-23-2011, 09:58 PM
Sauf Sauf is offline
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Nice well written acount of your adventures Whoarmongar, I expect a lot of pilots in RL experienced the same thing.
And gratz Blitz on your victory's.

Last edited by Sauf; 04-23-2011 at 10:07 PM.
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  #3  
Old 04-23-2011, 10:06 PM
Strike Strike is offline
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I'm just experiencing the damage model as I go along now... It's truly immersive to get shot up now. I imagine if I turned off the damage notifications I'd be curious about my aircraft state after I hear a hit, or after flying through heavy flak.

Here's what happened after my R/H engine caught fire whilst strafing spits at Manston. Apparently some Flak cloud shot shrapnel all through my engine, severing whatever fuel lines and causing fire. I quickly shut down the engine and lowered gear but it was too late, I couldn't gain enough speed to keep my heavy bird level so I ditched it near a country road.

After watching the plane in 3rd person view for a while I noticed my wing caught fire from the engine fire... really sweet, spreading fire and all...



Then I reflew the mission and this time I scored a nice strafe on a poor Tommy getting ready to taxi to the runway... You can obviously make out what happened:



Rest In Peace Tommy!

Then later I was avenged by a 3 inch AA gun, a black cloud exploded right under my fuselage sending shrapnel up me and my gunners ass.



Instant black screen...



There were even holes in the ceiling of the cockpit glass from the underbelly burst... I LOVE THE DAMAGE MODEL!!!!
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Old 04-23-2011, 10:10 PM
Sauf Sauf is offline
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Is it just me or does anyone else "jump" a little bit when the flak bursts close? Scares the bejesus out me sometimes lol.
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  #5  
Old 04-23-2011, 10:26 PM
Strike Strike is offline
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Originally Posted by Sauf View Post
Is it just me or does anyone else "jump" a little bit when the flak bursts close? Scares the bejesus out me sometimes lol.
Well me and my gunner got slammed into the roof of the cockpit with ass full of flak shrapnel so yes, we jumped. One last time...

LoL, seriously, if you are close enough to the burst you will feel the stick shake. Also if you are very very close the plane will "jump" because of the blast pressure, much like RoF.

I love the fact that you can see the shrapnel. It really makes you feel "exposed" to injuries up there.

Luckily AA is seriously poor shots compared to IL-2 1946, which makes it a lot easier to manouver without being instantly shredded. Once it took me 20 minutes of flying in a hot zone to actually suffer a hit that mattered. Another time, I got hit after 2 minutes and lost my tailplane
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