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Controls threads Everything about controls in CoD

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  #1  
Old 04-22-2011, 04:35 PM
acog acog is offline
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Quote:
Originally Posted by Formula88 View Post

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 1 6 10 15 22 33 44 58 72 100 0
1Y=0 1 6 10 16 23 31 43 56 73 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0
1RY=0 100 100 100 100 100 100 100 100 100 100 0
1RZ=0 1 4 8 13 21 28 39 52 69 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0
Can you, or someone else list which of these is what, ie; which is roll/elevator/rudder for the 1x axis? Also, what are the leading and trailing zeros for?
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  #2  
Old 04-22-2011, 10:34 PM
Formula88
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Quote:
Originally Posted by acog View Post
Can you, or someone else list which of these is what, ie; which is roll/elevator/rudder for the 1x axis? Also, what are the leading and trailing zeros for?
1X is roll, 1Y is pitch, 1Z is the throttle axis(i think)and 1RZ is the rudder axis.

The leading and trailing zeros are kind of like stoppers, without these the config and controller wouldnt know where the axis begins and where it ends.
All of the other axis are for various sliders on the stick so the number of these may vary depending on what model stick you have.
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  #3  
Old 04-23-2011, 04:41 AM
jimbop jimbop is offline
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I thought the zeros were deadzones (in IL-2 at least). Thanks for the effort, Formula88.
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