Quote:
Originally Posted by Jaws2002
But in game i think is really hard to implement this. The image with he reticule floating over everything is not exatly right. Human eye will simply blur the glass of the sight when it concentrate on the distant target and reticule.
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Yeah, as Dayglow mentioned in his previous post our 2D displays keep
everything in focus. Although I suppose a ROF-like blurred foreground effect may help?
Speaking personally it wouldn't bother me. The last thing i'm focussed on in a dogfight is what the reflector glass is doing.