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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-22-2011, 08:08 AM
Baron Baron is offline
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Quote:
Originally Posted by Heliocon View Post
I love the counter-whinning whinning. In the end its a buisness, they fail all the time. Does that suck for flight sim fans? Yes. Does it mean we should throw money away in droves at a non functioning product that is missing important features and has obviously been mismanaged? No it doesnt.

If COD fails (I hope not, and if they improve it I will fully support it) eventually someone else will fill the niche. Even if its the WOP team or something, considering WOP looks better then COD and its running on the IL2 engine...

U might wanna check your eyesight, again.











Just because u repeat the same thing over and over and over again wont make it true, however much u want it to.

As far as someone else filling the gap, u really believe that, dont u?
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Old 04-22-2011, 08:18 AM
Ltbear Ltbear is offline
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for me its simple. When game came out there was no way i could run it. I dont have money to buy a high end system, and what i have have worked fine, even in arma 2. I simply cant convince my self to get a game there is 70% chanse i cant run..

In the future if i can play it without being a pile of huge pixels i will give it a try. But i rather miss out on it instead of getting disapointet..

LT
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Old 04-24-2011, 10:02 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by Baron View Post
U might wanna check your eyesight, again.











Just because u repeat the same thing over and over and over again wont make it true, however much u want it to.

As far as someone else filling the gap, u really believe that, dont u?
I dont think WOP gameplay is comparable, but WOP graphics are in many cirumstances better and completely smooth unlike COD. Overall as a holistic package taking performance into account I think WOP has the edge, because when you fly over berlin - is actually a city and buildings to teleport themselves into position.
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