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Controls threads Everything about controls in CoD

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  #1  
Old 04-22-2011, 03:01 AM
Wolf_Rider Wolf_Rider is offline
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Thanks for being clearer on what you were trying to get across...


some were thinking, if only half the reticule is seen, only half the reticule gets overlayed, hence some of the difficulty you had.


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Old 04-22-2011, 04:50 AM
Buzpilot Buzpilot is offline
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I see what you guys want to see, but you have narrowed it down to only the reticle. If we should have it like a reticle on front screen, it will be similar to holding your finger close to screen and pointing it upwards, you will still be able to read this(not too close), but there also will be two blurry fingers on each side of the words.
And then it would be like everything close to reticle will have to be double and blurry, to be realistic.

Last edited by Buzpilot; 04-22-2011 at 04:56 AM.
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Old 04-22-2011, 04:53 AM
Jaws2002 Jaws2002 is offline
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The colimated gunsights work just like the modern red dots on rifles.
The sight projects a crosshair in front of the sight and the shooter can scan aim and shoot with both eyes open. You don't have to close one eye or move your head to the side to aim. You look with with both eyes at the target, one eye through the sight, and the brain will automatically create the combined image, with the dot in the midle.
Shooting both eyes open, specially with reflex sights, has some clear advantages, specially in a fluid combat situation, where your periferial vision is very important.
Same in a 109. The pilot didn't zoom in, or moved so much like in the game. The sight was right in front of his eye.

So Lixma is in a way correct. We have two eyes and a brain to combine the two images.
This looks quite good.


Of course our brain is very good at bluring things close to the eye that we don't focus on.
I kind of agree. The Shift+1 image is unnecesary restrictive in CoD.
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Old 04-22-2011, 05:26 AM
Wolf_Rider Wolf_Rider is offline
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binocular vision won't work on a monitor though... it will only work in real life
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  #5  
Old 04-22-2011, 07:52 AM
41Sqn_Stormcrow
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Quote:
Originally Posted by Jaws2002 View Post
The colimated gunsights work just like the modern red dots on rifles.
The sight projects a crosshair in front of the sight and the shooter can scan aim and shoot with both eyes open. You don't have to close one eye or move your head to the side to aim. You look with with both eyes at the target, one eye through the sight, and the brain will automatically create the combined image, with the dot in the midle.
Shooting both eyes open, specially with reflex sights, has some clear advantages, specially in a fluid combat situation, where your periferial vision is very important.
Same in a 109. The pilot didn't zoom in, or moved so much like in the game. The sight was right in front of his eye.

So Lixma is in a way correct. We have two eyes and a brain to combine the two images.
This looks quite good.


Of course our brain is very good at bluring things close to the eye that we don't focus on.
I kind of agree. The Shift+1 image is unnecesary restrictive in CoD.
Now this thread evolved into a real good thing and I learned something. Thanks to Lixma and all the others explaining that thing with a lot of patience. Unlike before I now do think that this image IS what we should have ingame as the best representation of what we have in reality. My guess is also that with headshake the circle will wobble around the position as depicted on the image but stay intact, as long as one eye of the pilot sees the whole circle. We also now should get this kind of behaviour for sideway headshakes in Spits and Hurris as the effect would have been the same (not so though for vertical headshakes whatever plane).

For those not yet convinced: take your hand, hold it up in front of one of your eyes only at a certain distance (10-30cm is a good distance for demonstration) and focus on something in the background but try to mentally concentrate on the hand. You will see a half transparent, a little blurry hand superimposed to the background image you are focussing to. You can try this with other objects, too.

Could we get this to the developers somehow?

Last edited by 41Sqn_Stormcrow; 04-22-2011 at 07:57 AM.
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