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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 04-21-2011, 09:57 PM
snwkill snwkill is offline
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Originally Posted by Doc_uk View Post
Light the fuel tanks, bloody hell, i couldnt of put more bullets in the fuel tanks, if i try'd lol
I agree with you... I have sat behind them and just peppered the crap out of their plane. Other times I will come up and maybe hit them with 10 bullets and they drop out of the sky. I am nowhere near accurate enough to be complaining, but something definitely feels off...
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  #12  
Old 04-21-2011, 10:28 PM
Rattlehead Rattlehead is offline
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Look at the Stuka!

That is one tough S.O.B.
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  #13  
Old 04-21-2011, 10:33 PM
Strike Strike is offline
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actually dude. You flattened both tires, that would have satisfied me enough for a kill.

The second that bird touches down home it's going to nose over and become a wreck. Ergo total loss. That plane is going to be cannibalized back at jerry base and slowly make it's way into probably 50 other stukas once their parts are worn out or shot to pieces in their future missions against you
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  #14  
Old 04-21-2011, 10:35 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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It's not just you Doc, I was flying one of the quick missions where they are en route to bomb an airfield (level bombing, lol) with unlimited ammo for practice (stock Spit loadout) and found that yes they are flying Panzers....Which anyone who knows anything about the Ju-87 knows is a wee bit far off the mark.

Did find the rear gunner can be killed quite quickly though. Lot of strangeness going on in this sim tbh.

That said, there have been very rare occasions when they have lit up quickly, but its very much the exception. No plane can take the kind of punishment I have seen some Stukas take though, not even a Jug.....its a frikkin joke.

I have to say I have not flown against them too often, but I've definitely experienced what you mention.

I don't see the 'Stuka Parties' that the RAF used to laugh and joke about in the mess (before Goering saw the light and grounded them to stop their utter pwnage and slaughter) happening in CoD world too often. Different breed.

Last edited by RCAF_FB_Orville; 04-21-2011 at 10:47 PM. Reason: double post
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  #15  
Old 04-21-2011, 10:37 PM
Triggaaar Triggaaar is offline
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I've had similar experiences when testing. I've switched vulneratbility off, and limited ammo off, and sat behind Stukas filling them with lead, wondering why they're still flying 5000 rounds later. Obviously I understand about deflection shooting etc, but if these damage models are correct, then IL2 models were bad beyond belief. Just a couple of birsts in IL2 would have a JU87 on fire.
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  #16  
Old 04-21-2011, 10:43 PM
Doc_uk Doc_uk is offline
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Something is definitely not right, with this game, and im not talking bugs
I think the germans are cough....cheating
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  #17  
Old 04-21-2011, 10:52 PM
Blakduk Blakduk is offline
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I can't agree with you guys regarding the damage model of the Ju87 being overdone- on average i can get two kills with limited ammo in a Hurricane and damage some others (For some reason i can get them to light up easier with a Spitfire). It seems about right to me and i love seeing the incendiary bullets burning on the surface.
Short bursts into the cockpit/engine area do the trick.
One thing i find is very different from IL2 is the accuracy of the gunners in CoD- in CoD i can sit right on the 6 of a Ju87 and not get hit, yet if i come in straight from a his high 7 or 8 o'clock the gunner gets me straight away. Il 2 gunners seem to be able to ignore the tail assembly and still get you through it- CoD seems to be more accurately modelling the arc of fire they had.
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  #18  
Old 04-21-2011, 11:07 PM
Triggaaar Triggaaar is offline
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Quote:
Originally Posted by Blakduk View Post
I can't agree with you guys regarding the damage model of the Ju87 being overdone- on average i can get two kills with limited ammo in a Hurricane and damage some others (For some reason i can get them to light up easier with a Spitfire). It seems about right to me and i love seeing the incendiary bullets burning on the surface.
Short bursts into the cockpit/engine area do the trick.
You might be right, I've done very limited testing, and perhaps not with the best ammunition (default) or convergence - and if the DM is as good as they say, it doesn't matter how many of your bullets hit irrelevant parts of the enemy. I'm still shocked at how many bullets I've put into those things though (when testing from the enemy's 6, I normally kill all the gunners in the HE111 and JU87, but the engines just keep going).
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  #19  
Old 04-21-2011, 11:37 PM
C_G C_G is offline
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Is there an equivalent to IL2's arcade=1 in the conf.ini?
So you can have a view of where your bullets have been hitting
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