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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 10-20-2007, 11:57 AM
RegRag1977 RegRag1977 is offline
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Join Date: Oct 2007
Posts: 139
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I'm for pilot fatigue at 100%

Fatigue is the element of the sim that will give back the advantage to the pilot, not to the machine (like in the real world).

Pulling the stick during the whole engagement is a noob reflex.

Figures we can read when we look at the different aircrafts are lying because of the human being factor. There's a margin for all types: the human being margin.

Yes the zeke will outurn and outclimb anything in the game, but no longer during 10 min of pure and aggressive dogfight (like we can see now with lot of models) We will have to think whether or not to engage.

Entering and staying for a prolonged time in the furball is a noob behaviour.

Like turning, climbing, dodging everything for hours against multiple opponents because we engaged stupidly.

Fatigue will make team tactics more important, especially for types like the Spitfire Yaks La and japanese late wars. The "individual spirit" will lose, and that will be more realistic too.

With the fatigue the fear to die will be higher than the greed for kills.

PS People say fatigue will model a noob pilot when "they" have a lot of experience: but in the real world rare are those who fought a war lol. And remember all the virtual lives you spend before being experienced. In real war, keep in mind that you would all be dead: no hit refly. In other words you would have died with zero experience.
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