Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 04-21-2011, 11:34 AM
b101uk b101uk is offline
Approved Member
 
Join Date: Apr 2011
Location: UK
Posts: 80
Default

If your to low your bombs wont have time to transition into a nose down attitude of there ballistic arc so will bounce because the have excess forward speed and a long fuse time given they are low drag bombs, if they are dropped from high enough the forward speed is carried into there vertical speed thus exceeding there natural terminal velocity.

Also a bomb with a long fuse delay hitting something hard its fairly obvious what can happen with excess forward speed (as Sir Barnes Wallis made a point of proving most notably with the Upkeep bouncing bomb on soft water) its also in part why high drag bombs came about.

With respect to the game it may be possible that a crude unseen greyscale base texture may be employed on the terrain to show a value a “hardness”
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:29 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.