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| Controls threads Everything about controls in CoD |
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Thread Tools | Display Modes |
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#1
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The Revi was used with both eyes open. The reticle image was formed fully on the right eye. No leaning necessary. |
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#2
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Your wrong, you had to lean with slightly with the 109 and 190.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 04-21-2011 at 12:36 PM. |
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#3
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Fine, in that case we should all petition so that everyone else have to press ctlrF2 to lean forward and hence get the zoomed in restricted field of view per default. U know, im perfectly capable irl of leaning to the right WITHOUT zooming in/lean forward. I mean, we all want it to be realistic, right? Last edited by Baron; 04-21-2011 at 01:55 PM. |
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#4
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#5
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As it is, it gives a huge unrealistic advantage to 6dof users. I dont have a TrackIR and I'm not going to get one. The great majority of the people buying the game will be similar to me in that regard.
I cannot see why simple offset camera position(without leaning forward, zooming, restricting views) is not possible. Either offset camera position OR full reticle visible, pseudo-simulating 2-eye stereo vision, with 50% of the reticle glowing maybe 50 or 25% of the intensity. |
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#6
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#7
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I'm not going to get any kind of head tracking. I've survived now 10 years without.
edit: how silly is this really? TrackIR 6dof crowd forcing people to adapt to THEIR hardware, and unrealistic advantages? Is this a simulation game or not? By whose standards, and to what extent? |
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#8
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How many eyes does the virtual pilot in CoD have? = 1 How many eyes does a (healthy) 109 pilot have? = 2 An illustration.... Here's what a Cyclops would see if he flew the BF-109. As you can see it's exactly the same standard view we have in CoD. On eye, straight down the centerline.... ![]() Now here's what a real 109 pilot would see. A pilot with binocular vision. A pilot with the reticle being projected fully into one eye..... ![]() At the moment people are taking the current Cyclops view as 'Realism'. |
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#9
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in reality with both eyes open and a wider reflector glass from its left edge to it centre you would get about <~66% of the reticle To get the effect you depict the reflector glass would need its left edge central to your nose, the glass would need to be ~3” (~75mm) wide (~1.5" (~37.5mm) to reticle centre). Last edited by b101uk; 04-21-2011 at 01:52 PM. |
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#10
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Now, I just tried Googling 'Revi dimensions' with no appreciable success but 74mm/3 inch on my tape measure looks pretty close to the width of an actual Revi's reflector. Quote:
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