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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 04-21-2011, 02:42 AM
smink1701 smink1701 is offline
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Let's see if they are able to fix sounds with the next major patch.

My guess is that they can't afford or can't get true engine and gun sounds. Maybe there are legal/copyright issues. At the very least, maybe they can open up the magic code so modders can step in.
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  #22  
Old 04-21-2011, 03:57 AM
Wolf_Rider Wolf_Rider is offline
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at least they don't sound "phased"...

sound engine needs to be assigned to a seperate cpu core though

I noticed with the Options > Audio, that running the test function for different speaker set ups produces some really wired result... 5 ch from Stereo(??) for example after setting Surround. etc, etc
shut down the sim and go back in and, Stereo results in two speakers in the test


intrack LOD levels are all over the shop


*EDIT

look in the Config.ini and try setting SamplingRate to 48000... might just be me but it seem to improve the soundings a bit

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1

Speakers=1 *<<<<< ?

Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=0 <<< default = 1
MusState.inflight=0 <<< default = 1
MusState.crash=0 <<< default = 1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=48000
NumChannels=2 <<< doesn't seem to change
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0 <<<< default = 1
RadioFlags.PlayClicks=0 <<<< default = 1
ActLevel0 <<<< ? default - me no alter
MicLevel=0 <<<< default = 10 or something like that
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0

speakers=6 *<<<<< ?

vgMaster=7
vgVoice=7
vgMusic=7




I also noticed, when I belly landed, that the scraping sounds stopped when the plane did
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Even duct tape can't fix stupid... but it can muffle the sound.

Last edited by Wolf_Rider; 04-21-2011 at 04:23 AM.
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  #23  
Old 04-21-2011, 05:32 AM
Havoc04 Havoc04 is offline
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I read in a post (Cant find it) That Luthor said apparently the reason why there are no decent engine sounds was because they were unwilling to pay someone and hire a plane to make recording etc (Not exact words but roughly what was said)

Question is. OK so they didn't want to spend money on a sound recordest and it costs a lot to hire a aircraft and run it for an hour. THEN where the bloody hell did all these nice mod sounds come from? Airshows? Movies? If someone that isn't in the business can do it from sample recording etc then why couldn't Maddox do it? Copyrights? Who knows..

But personally i cant wait till the modders can start doing something with the game when the SDK comes out. Hopefully it does (Look at CA balls up on the total war series SDK promised (From the horses mouth) NEVER delivered.

Not rant per say but just a disappointed person that thought there would be a iconic Merlin engine in there (A2A simulations anyone?) LOL

Regards
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  #24  
Old 04-21-2011, 06:44 AM
Prop~Strike Prop~Strike is offline
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Quote:
Originally Posted by Rather peeved View Post
the sounds are terrible. the merlin sounds like a two stroke lawnmower.

please developers - for the love of god - use jafa's sound mods.
+1 ......I don't even believe in god, but if it will help to get jafa's sounds in the game, I'll give praying a red hot go!!!
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  #25  
Old 04-21-2011, 07:14 AM
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Ibis Ibis is offline
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Quote:
This is really disappointing
.---------------

Disappointing! Dis-a-bloody-pointing! that noise emanating from the Spitfire is a damn travesty. I can forgive almost all the problems, $hit happens but the engines, no, no, no NO.
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  #26  
Old 04-21-2011, 07:36 AM
zwiebacksaege zwiebacksaege is offline
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i assume we all have two eyes as well as two ears. so the sound makes round about 50% of the realistic feeling the devs claim to simulate for us...

i don't know the real opinion of the devs about the sound issue.. but saying that its too expensive to place proper sounds and at the same time spending lot of (also expensive) time for proper ultra realistic exhaust flame sequence is simply mismanagement...

for me its like dicussing the color of the seats in a car while forgetting to mount wheels.

thanks for reading
maybe a dev reads this too.
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  #27  
Old 04-21-2011, 07:59 AM
BigPickle
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Quote:
Originally Posted by smink1701 View Post
Let's see if they are able to fix sounds with the next major patch.

My guess is that they can't afford or can't get true engine and gun sounds. Maybe there are legal/copyright issues. At the very least, maybe they can open up the magic code so modders can step in.
companies can't patent the sound their engine makes or bang the weapon produces

I do think the internal sounds are excellent though they need to be louder inside.

I still cant find a way of extracting the SFS files to see if the sounds are in there, anyone know when the SDK is out?
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  #28  
Old 04-23-2011, 04:25 PM
Foofighter Foofighter is offline
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I don't think these sounds are placeholders...the game should have shipped with the final sounds and this is what they are....

Our only hope is in the hands of the modders..
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  #29  
Old 04-23-2011, 04:34 PM
PVT_Shepperd PVT_Shepperd is offline
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Quote:
Originally Posted by Foofighter View Post
I don't think these sounds are placeholders...the game should have shipped with the final sounds and this is what they are....

Our only hope is in the hands of the modders..
There are many things not finished as they should. Hopefully its the sound to.
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  #30  
Old 04-23-2011, 05:19 PM
Strike Strike is offline
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Ok, anyone with the game here can compare the spit or 109 sounds to a G50, 110 or ju88 and after that, tell me without lying that you believe they are all equally finished sounds.

This is stupid, you guys out here that think these are finals, have you seen the good old Spit startup sequence vid with "sound placeholders"?.

No?

Well here:



Now reset your critizism module in your brains, and think again:

If that sound is a placeholder.......

What is the sound I have ingame which sounds exactly the same??

AND! Coincidentially it's the EXACT same sound we have in IL-2 FB????

AND! The spit, hurri and bf109 sound exactly the same!?!

COULD it MAYBE, just saying perhaps, be that the single engine fighter sounds havn't been recorded/implemented yet??

If Maddox games was on a budget, I'd save the money sending a sound recording specialist to the various restoration foundations to record the real sounds, and rather spend the money to get the game out the door before the publisher cuts the money supply into maddox games once and for all....

So. What do you say now? If you're not slightly convinced.... well, good luck
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