Quote:
Originally Posted by Oleg Maddox
Here it is ingame colors. Simply other time of day...
However I agree that tunes of the colors should be done in future. It isn't simply there in the game just gamma or RGB. In realoity there is done very compex mix of real light laws. It is very hard to get them alos like the human eye will see it. From another point of view, how it is done with physics - it is right. Color changed depending time of day, altitude, thickness of air masses, etc
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Is there not a way to have a saturation slider so all the light laws and physics are working, but the overall saturation can be lowered slightly?