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  #351  
Old 04-18-2011, 03:04 PM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
Posts: 2,439
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Airfields are not clickable in MP

Quote:
Originally Posted by Dazzed DJ View Post
Mate I found sometimes i had to wave mouse around to find the clickable area below and to the right of the airfield just look for when the window describing the ariefield comes up.
Quote:
Originally Posted by tf_neuro View Post
I choose the army... and I couldnt click any airfields any more.
Also, there was no red airfield on the map, they were all white and unclickable.

We tried all the usual stuff like disconnecting and reconnecting, reloading the mission, restarting the game, ever reboot the whole machine, but no luck.
I couldnt click any airfields.
We gave up after a while, and went on to play other games.
That was last night.

Earlier today, we tried again but with inverted roles: I was the server and a game buddy (another one) was the client.

Connection OK, map shows up, selected army... and again, I couldnt click on any airfield, but he could.

So it's not about sever/client stuff, it must be something on my end, but I have no idea what I did... I remember that I could click airfield, then another mission was loaded and I couldnt click any more.

Quote:
Originally Posted by whoarmongar View Post
I have just come on forum to find answer to this problem on servers map "english channel 1940 the map has changed now an east/west map area. ?? Now i cant click onto planes after choosing sides, just spent 15 mins combing map trying to find clickable slots to join game . On othermaps no problem can click planes and enter server
Quote:
Originally Posted by Ataros View Post
I changed mouse sensitivity in conf.ini and it happens to me.

You have to
1st: rightclick on map end DEselect "airfields". You will see only active airfields as a result.

2nd: move your mouse about 1cm to the right and a bit lower the desired airfield and move it around till you see a hint popping up with airfield description. Doubleclick this particular point of map.
Quote:
Originally Posted by wildwillie View Post
Does anyone have the problem when trying to select a spawn base that you must have your mouse pointer not on the base itself, but away from the base ?

In order for me to select a spawn base and therefore be able to create a plane I must move my cursor around 3cm away from the base in the 5 oclock position before the base name shows up on the map.

RAF238thWildWillie
Quote:
Originally Posted by =69.GIAP=STENKA View Post
When starting a dog server it loads and shows map. I click to select side and nothing happens.

Have tried clicking on airfields, no luck either.

Ideas?

Last edited by Ataros; 04-19-2011 at 09:53 AM.
  #352  
Old 04-18-2011, 03:04 PM
MegOhm MegOhm is offline
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Join Date: Jan 2011
Location: SoCal Wine Country
Posts: 142
Default Trouble getting plane tags on Map in MP when you are client

Getting in a plane in MP
I do have alot of trouble in multiplayer getting my curser on plane tags on the map to get in a plane. The rest of my teammates seem to have no issue. The plane labels flash up but do not stay on so I can click on them, also they are not at the planes on the map and could be anywhere. I have to search for them. It is trial and error until I get lucky.
Sometimes if I change sides It works a little better. But that doesnt help when you want to fly a coop on the same side. So I just hop in a 109 and kill my teammates, which is fun LOL!

Maybe it is resloution on this 52' plasma or the stock MP missions are just Porked?

Custom COOPs might be the answer. if you are host you are already in a plane. The group I fly with has some good mission builders and we are currently testing one out. Anyone have working MP Coops out there yet?
  #353  
Old 04-18-2011, 03:13 PM
MegOhm MegOhm is offline
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Join Date: Jan 2011
Location: SoCal Wine Country
Posts: 142
Default

Quote:
Originally Posted by burlaff View Post
1) I simply can't enable grass, well not properly anyway. When I enable it I just get weird blocks for grass as shown in the attachments
I'm running Windows 7 btw so its not the XP grass bug
2) No matter how high I set landscape options, at ground level they look like mush, not the nice 3D-ish textures I've seen in some screens.
3) Self casting shadows don't seem to work at all for me. When I enable shadows there is no difference, just the il2-1946 style gradual dimming. You can see this in the screens I posted.

As mentioned before I'm running Windows 7 with an ATI 5770 if that's any help
Maybe most likely your settings.
These settings or simiar might help :

The settings below are working great for me, I believe I can still turn more to high. BTW, no overclocking on my CPU or 5970.

ATI 5970 Card Settings:
AA: Now 4x Changed from 8X Box
AF: Now 16X changed from Use App Settings
Tessellazation: Off
CAT AI: Set to Performance with Enable Surface Format Optimization Checked
MipMap Detail Level: High Quality
Vertical Refresh: Always Off
AA Mode: Quality, Super Sample AA
OpenGL: Triple Buffering Checked (it just is)

In Game Settings
Resolution: 1920X1080 60 Hz
Full Screen
(Show Advanced)
Model Detail: High
Buildings Detail: Medium
Land Detail: High
Forest: Low (I had forests on High and it looks awesome, Changed to low to help performance cuz most of the time I am at altitude taking out opponents)
Visual Effects: High
Texture Quality: High
AA: Off
Anti Epilepsy: OFF
SSAO: Off
Damage Decals: High
Buildings Amount: Medium
Land Shading: Medium changed from Low

Grass: On
Shadows: On
Roads: Off

Mirror: On looks fine no apparant FPS hit

I checked the config.ini and noted the ProcessAffinityMask = 2 so we are pushing to second core? Is that good enough? I dont know much about that. why not to 3, 4 5, or 6 in my case? I hear we can turn it to 15 for 4 cores?

Last edited by MegOhm; 04-18-2011 at 03:17 PM. Reason: 1
  #354  
Old 04-18-2011, 03:54 PM
senseispcc senseispcc is offline
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Join Date: Apr 2011
Posts: 598
Cool Planes fuel gauge...

I know that Spitfire and Hurricane a problem, but now the Hurricane one function very well, Spitfire it still does not work.
Maybe, this is because I like to change, the possibility to change the skins of the aircrrafts in single both quick and normal, please!
  #355  
Old 04-18-2011, 08:41 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
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Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Exceptions found in log file after Black Death track playback:

Code:
ERROR: HierMesh: Can't find chunk 'UC1'

=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at corelib.CoreERROR(SByte* )
   at maddox.core.WHMesh.SetCurChunkByName(String name)
   at VlicdSwkxuGGgEuIiP3.JemyZIwRBri2XtUk1Bf.1kjqLjsTGWL(String )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.tl6EZt8pNmW2uq60nI3w(Object , Object )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.bwAK1L8J614(RVATARbrwGrTqNlxZD9 )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.YT2K1cyYMrA(OOHjAwbaMbfkdouxLFq , LimbNames )
   at lisJ4Ee23g7VrU1a1t0.UJUjrsepn8TreN44YQQ.b14XVOe0fO(C9tExH9QnKALBbBlQ5N , LimbNames , Double )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.qGD1KuN15ph7ZnO0Ycpm(Object , Object , LimbNames , Double )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.fgF6H1TmRoF(Int32 , uAH9Ho9bIbOFQxvoVMD , Boolean )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.EmL6HTYWc3b(uAH9Ho9bIbOFQxvoVMD , Boolean )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.75t6HrjUQD9(uAH9Ho9bIbOFQxvoVMD )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.netInput(uAH9Ho9bIbOFQxvoVMD )
   at TFIHX5Lc2KoIK3GglF7.fywUIYLZDoaBddefMMf.VtES2T8odaQ(Object )
   at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.VC9shweQHPVX7IBAA2K(Object , Object )
   at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.moPY3Jl5ZY(Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC2'

=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at corelib.CoreERROR(SByte* )
   at maddox.core.WHMesh.SetCurChunkByName(String name)
   at VlicdSwkxuGGgEuIiP3.JemyZIwRBri2XtUk1Bf.1kjqLjsTGWL(String )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.tl6EZt8pNmW2uq60nI3w(Object , Object )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.bwAK1L8J614(RVATARbrwGrTqNlxZD9 )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.YT2K1cyYMrA(OOHjAwbaMbfkdouxLFq , LimbNames )
   at lisJ4Ee23g7VrU1a1t0.UJUjrsepn8TreN44YQQ.b14XVOe0fO(C9tExH9QnKALBbBlQ5N , LimbNames , Double )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.qGD1KuN15ph7ZnO0Ycpm(Object , Object , LimbNames , Double )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.fgF6H1TmRoF(Int32 , uAH9Ho9bIbOFQxvoVMD , Boolean )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.EmL6HTYWc3b(uAH9Ho9bIbOFQxvoVMD , Boolean )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.75t6HrjUQD9(uAH9Ho9bIbOFQxvoVMD )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.netInput(uAH9Ho9bIbOFQxvoVMD )
   at TFIHX5Lc2KoIK3GglF7.fywUIYLZDoaBddefMMf.VtES2T8odaQ(Object )
   at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.VC9shweQHPVX7IBAA2K(Object , Object )
   at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.moPY3Jl5ZY(Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC0'

=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at corelib.CoreERROR(SByte* )
   at maddox.core.WHMesh.SetCurChunkByName(String name)
   at VlicdSwkxuGGgEuIiP3.JemyZIwRBri2XtUk1Bf.1kjqLjsTGWL(String )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.tl6EZt8pNmW2uq60nI3w(Object , Object )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.bwAK1L8J614(RVATARbrwGrTqNlxZD9 )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.YT2K1cyYMrA(OOHjAwbaMbfkdouxLFq , LimbNames )
   at lisJ4Ee23g7VrU1a1t0.UJUjrsepn8TreN44YQQ.b14XVOe0fO(C9tExH9QnKALBbBlQ5N , LimbNames , Double )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.qGD1KuN15ph7ZnO0Ycpm(Object , Object , LimbNames , Double )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.fgF6H1TmRoF(Int32 , uAH9Ho9bIbOFQxvoVMD , Boolean )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.EmL6HTYWc3b(uAH9Ho9bIbOFQxvoVMD , Boolean )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.75t6HrjUQD9(uAH9Ho9bIbOFQxvoVMD )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.netInput(uAH9Ho9bIbOFQxvoVMD )
   at TFIHX5Lc2KoIK3GglF7.fywUIYLZDoaBddefMMf.VtES2T8odaQ(Object )
   at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.VC9shweQHPVX7IBAA2K(Object , Object )
   at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.moPY3Jl5ZY(Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC1'

=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at corelib.CoreERROR(SByte* )
   at maddox.core.WHMesh.SetCurChunkByName(String name)
   at VlicdSwkxuGGgEuIiP3.JemyZIwRBri2XtUk1Bf.1kjqLjsTGWL(String )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.tl6EZt8pNmW2uq60nI3w(Object , Object )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.bwAK1L8J614(RVATARbrwGrTqNlxZD9 )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.YT2K1cyYMrA(OOHjAwbaMbfkdouxLFq , LimbNames )
   at lisJ4Ee23g7VrU1a1t0.UJUjrsepn8TreN44YQQ.b14XVOe0fO(C9tExH9QnKALBbBlQ5N , LimbNames , Double )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.qGD1KuN15ph7ZnO0Ycpm(Object , Object , LimbNames , Double )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.fgF6H1TmRoF(Int32 , uAH9Ho9bIbOFQxvoVMD , Boolean )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.EmL6HTYWc3b(uAH9Ho9bIbOFQxvoVMD , Boolean )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.75t6HrjUQD9(uAH9Ho9bIbOFQxvoVMD )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.netInput(uAH9Ho9bIbOFQxvoVMD )
   at TFIHX5Lc2KoIK3GglF7.fywUIYLZDoaBddefMMf.VtES2T8odaQ(Object )
   at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.VC9shweQHPVX7IBAA2K(Object , Object )
   at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.moPY3Jl5ZY(Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC1'

=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at corelib.CoreERROR(SByte* )
   at maddox.core.WHMesh.SetCurChunkByName(String name)
   at VlicdSwkxuGGgEuIiP3.JemyZIwRBri2XtUk1Bf.1kjqLjsTGWL(String )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.tl6EZt8pNmW2uq60nI3w(Object , Object )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.bwAK1L8J614(RVATARbrwGrTqNlxZD9 )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.YT2K1cyYMrA(OOHjAwbaMbfkdouxLFq , LimbNames )
   at lisJ4Ee23g7VrU1a1t0.UJUjrsepn8TreN44YQQ.b14XVOe0fO(C9tExH9QnKALBbBlQ5N , LimbNames , Double )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.qGD1KuN15ph7ZnO0Ycpm(Object , Object , LimbNames , Double )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.fgF6H1TmRoF(Int32 , uAH9Ho9bIbOFQxvoVMD , Boolean )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.EmL6HTYWc3b(uAH9Ho9bIbOFQxvoVMD , Boolean )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.75t6HrjUQD9(uAH9Ho9bIbOFQxvoVMD )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.netInput(uAH9Ho9bIbOFQxvoVMD )
   at TFIHX5Lc2KoIK3GglF7.fywUIYLZDoaBddefMMf.VtES2T8odaQ(Object )
   at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.VC9shweQHPVX7IBAA2K(Object , Object )
   at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.moPY3Jl5ZY(Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC0'

=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at corelib.CoreERROR(SByte* )
   at maddox.core.WHMesh.SetCurChunkByName(String name)
   at VlicdSwkxuGGgEuIiP3.JemyZIwRBri2XtUk1Bf.1kjqLjsTGWL(String )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.tl6EZt8pNmW2uq60nI3w(Object , Object )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.bwAK1L8J614(RVATARbrwGrTqNlxZD9 )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.YT2K1cyYMrA(OOHjAwbaMbfkdouxLFq , LimbNames )
   at lisJ4Ee23g7VrU1a1t0.UJUjrsepn8TreN44YQQ.b14XVOe0fO(C9tExH9QnKALBbBlQ5N , LimbNames , Double )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.qGD1KuN15ph7ZnO0Ycpm(Object , Object , LimbNames , Double )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.fgF6H1TmRoF(Int32 , uAH9Ho9bIbOFQxvoVMD , Boolean )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.EmL6HTYWc3b(uAH9Ho9bIbOFQxvoVMD , Boolean )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.75t6HrjUQD9(uAH9Ho9bIbOFQxvoVMD )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.netInput(uAH9Ho9bIbOFQxvoVMD )
   at TFIHX5Lc2KoIK3GglF7.fywUIYLZDoaBddefMMf.VtES2T8odaQ(Object )
   at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.VC9shweQHPVX7IBAA2K(Object , Object )
   at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.moPY3Jl5ZY(Object )
=================================================
ERROR: HierMesh: Can't find chunk 'UC0'

=================================================
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at corelib.CoreERROR(SByte* )
   at maddox.core.WHMesh.SetCurChunkByName(String name)
   at VlicdSwkxuGGgEuIiP3.JemyZIwRBri2XtUk1Bf.1kjqLjsTGWL(String )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.tl6EZt8pNmW2uq60nI3w(Object , Object )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.bwAK1L8J614(RVATARbrwGrTqNlxZD9 )
   at BqedV5bCEC9jSHeJwYb.RBtmrMbgfhank7EtvbO.YT2K1cyYMrA(OOHjAwbaMbfkdouxLFq , LimbNames )
   at lisJ4Ee23g7VrU1a1t0.UJUjrsepn8TreN44YQQ.b14XVOe0fO(C9tExH9QnKALBbBlQ5N , LimbNames , Double )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.qGD1KuN15ph7ZnO0Ycpm(Object , Object , LimbNames , Double )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.fgF6H1TmRoF(Int32 , uAH9Ho9bIbOFQxvoVMD , Boolean )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.EmL6HTYWc3b(uAH9Ho9bIbOFQxvoVMD , Boolean )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.75t6HrjUQD9(uAH9Ho9bIbOFQxvoVMD )
   at x7jV7B8Vl3Rjfhp1oI4.xVyB038B0adkxccG1os.netInput(uAH9Ho9bIbOFQxvoVMD )
   at TFIHX5Lc2KoIK3GglF7.fywUIYLZDoaBddefMMf.VtES2T8odaQ(Object )
   at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.VC9shweQHPVX7IBAA2K(Object , Object )
   at 8xUZdYJcNySRouddEha.UuPdtCJZSgT3x5B2Iuc.moPY3Jl5ZY(Object )
=================================================
  #356  
Old 04-18-2011, 10:28 PM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by MegOhm View Post
Have to turn down sounds in windows speaker mixer (system tray) in win 7 cuz there are no in game controls. Must have game running to do this.

I found it stays where I put it. Level at 10 works good for me
But that means everything else like Teamspeak 3 gets turned down so you might not hear what is being said. With TS audible the default game sounds level is far too high. You can edit the conf.ini file and reduce the Master Volume value but we shouldn't have to do that.

We really need that volume slider for the game sounds.
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  #357  
Old 04-19-2011, 05:49 PM
hockeywarrior hockeywarrior is offline
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I'll just repost a thread that has just started in this technical forum but that is REALLY important and needs to be addressed ASAP. Included is another user's post and my reply to that post, regarding the really awful AI:

Quote:
Originally Posted by Formula88 View Post
Besides the ridiculous roll rate I've seen some aircraft pulling, especially the 110's (a big twin engine can outroll a hurricane?), what are they thinking?
They constantly make erratic manuevers and always lose altitude when trying to evade. Every fight ends up on the deck because these idiots would rather barrel roll into the ocean than even try to knife fight. Then when you get to the deck they climb just enough to erattically fly left and right and roll over down to the deck again.

Can anyone hit anything besides bombers in this sim?? The constant flip flopping of the AI makes it damn near impossible to hit them, I just spent god knows how may minutes on the tail of one bf-110 and ran out of ammo without a kill. 8%, thats how many rounds landed out of 2400... I'm better than that, 1946 proved it. Maybe the guys in charge of AI in this completely forgot the lessons learned from the original games? Perhaps watching some gun camera footage from the era would give them a better idea of how an enemy evades an attacker in the air.

On another note, I never get shot down and rarely even shot at since the AI is so concerned about flopping about the sky they never actually try to engage with any kind of skill. Yuck... If 1946 didnt look like a cartoon after seeing this I woudnt hesitate to go back at this point.
I HAVE gone back to 1946 and plan to stay there until they have fixed the terrible AI in this game. I am experiencing everything you are going through and I find it a total game-breaker.

When the AI isn't pulling impossible mindless stunts (all while not losing airspeed, mind you), climbing at insane rates without burning out their engines, or pulling out of impossibly bad spins, they are completely benign. I rarely get shot at, and sometimes when I do the AI just decides to stop attacking. Even more hilarious, many times the AI acts like I'm not even there, and I'll pump a billion rounds into a plane that flies perfectly straight.

It's like they're either pulling F-16 maneuvers (literally) or completely oblivious to your existence. It's the most boring and infuriating experience I've had in a game with AI ... no joke. Prettiness or not, I'd much rather fly in IL2 1946 where I get a rewarding
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Old 04-20-2011, 11:46 AM
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addman addman is offline
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Plane weathering slider doesn't work and Bf-110 cockpit won't close.
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  #359  
Old 04-20-2011, 05:30 PM
RocketDog RocketDog is offline
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OK - here are some odd looking things with a 6970 card and Cat 11.3 drivers. Before this I had an Nvidia GTX285 which did not have any of these aretfacts. It looks like the game does not add haze at the horizon with ATi cards.

Bright blue line on the horizon:


Distant horizon is very sharp - not blurred, even beyond the land which is correctly faded out (this is clearer at full size):


Black lines on the beach and cliffs:

Last edited by RocketDog; 04-20-2011 at 10:46 PM.
  #360  
Old 04-20-2011, 06:06 PM
mattag08 mattag08 is offline
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Here's a short list (sorry if I repeat stuff, but I don't have time to read 36 pages and it's probably good to know that multiple people are having the issues anyway):

1. Control surface animations are very jittery. It almost appears as if there are only ~6 positions the control surfaces can be in and they hop from one to the other as you smoothly deflect them. This is purely graphical.

2. Thin light blue horizon lines. Very obvious.

3. Strange graphical artifacts on distant land textures that have not been loaded. Looks like blue waves.

4. Auto-mix not working on Hurricanes and Spitfires. Auto-weak just doesn't work at all (engine just runs rough and fails after a bit) and auto-rich starts to run rough above 10k ft.

5. When restarting the game to allow new graphics settings to apply, the game just crashes, it doesn't actually close.

6. Setting up armaments in the "Plane" options doesn't seem to transfer to anywhere else except the FMB. I'm unable to select my specific loadout for an QMB or Single Mission unless I'm go edit it in the FMB.

I'll probably have more later...
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