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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#17
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However, shaman are too weak in a fight, whereas in the shrek team, most of the giants can hold their own and deal consistent damage since they are relatively hard to kill. Shrek team does not work well with the Mage class, as counter-attack is vital and you need leadership for raw firepower. My shrek team does not have voice of the dragon if I remember correctly. Black dragons act more like an interdictor instead of a real damager (even though ultimately they did the most damage by the end game because I got the giants later than the black dragon). I mean, it already has a fairly easy time going through the game. I do agree, shaman are probably closest to the donkey. To be honest, I could probably dump the orc chieftain, as he is borderline the least useful of the three giants. Although I believe he does give the Ogre morale boosts. I think orc chieftain's special "hit everything around me" attack is pretty crappy even with blood shaman. I usually just divide and conquer against large number of stacks of enemies. With the Shrek team in particular and counter attack, I am better off buffing my giants, letting at least one of them get into the fray so they can smash, and counter attack quite a few times. Or I de-buff the strongest enemy and smash him up. It is pretty rare where all 7+ stacks are truly equally dangerous to everyone in the field. Last time I used a Mage, I didn't have black hole or death star until after scrounger (stupid quasi speed runs) Probably could have used geyser, but I managed to do without. I forgot how I beat Scrounger with the Shrek team Warrior class, but I would imagine it was fairly heavy reliance on phantom to revive my giants. In my slower runs with the Mage, Scrounger was much easier with a buffed up Black Hole. Last edited by ckdamascus; 04-17-2011 at 12:16 PM. |
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