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#1
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The original poster of the error also noted it happend after the Chanel map has been running for a while. S!
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#2
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I must be doing something wrong...i have added the script to one of my maps and there is even a .cs file of the same name but when i tested it and spwned four planes they just took off like they always do
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#3
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Why do you expect the AI aircraft not to take off? If basic40c.mis tells them to take off, they will. upd. All events you can use in a mission script. Sorry for jpg format. upd.2 And a good thread on triggers here http://forum.1cpublishing.eu/showthr...builder&page=2 Last edited by Ataros; 04-17-2011 at 01:21 PM. |
#4
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you misunderstand me..the AI i am talking about are player abandoned air craft not scripted AI
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#5
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Sample use of triggers to load a new mission into current one.
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It does not work on static objects completely as intended but works for aircraft I think. File attached |
#6
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Spawn/despawn script is kinda "incomplete" and causes unwanted behavior: plane instantly disappearing on bail out or plane disappearing when single member of crew leaves the plane (i.e. one of bomber gunners leaves the plane) while other members are still inside.
Additionally checking if plane is manned before "killing" it should help with multicrew plane despawns. Bail out despawns probably will be a lot tricker. |
#7
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Attention mission makers! A person from dev team told we can put AA guns on oil tankers at other forums. This means we can have some sea battles going on in the channel )) or coastal airfields attacked from sea.
Can not try it myself yet. Last edited by Ataros; 04-19-2011 at 02:22 PM. |
#8
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#9
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More experiments with scripting. New version of Battle of France mission here http://forum.1cpublishing.eu/showpos...1&postcount=12
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#10
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bottom of that script says timeout 1 which is one sec. set that to 60 and your planes will despawn after 60 sec which is enough time for an aircraft to hit the ground when you bail and despwan
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