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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-16-2011, 05:45 AM
Mr_Steven Mr_Steven is offline
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I think the biggest problem is the anti-bomber tactics that most pilots are using. The worst spot to be by far is the 6 O' Clock, and it seems that's the most common place guys are firing from. Head-on is obviously quite effective as you get a good look at the crew, however I'm really not a fan due to the fact that you are whizzing by and it takes quite a bit longer to get back in position for your next pass, especially if you plan on going head on again. My preferred way to attack is high, and from the 3-4 O' Clock angle, or the 8-9 O' Clock angle, but being high is of extreme importance. Come in straight as an arrow, much faster than they are going, keep your nose pointed out far in front of the bomber, but in his flight path so only small adjustments are required on the way in, hammer the piss out of it as close to your convergence as possible, and as soon as you stop firing your focus is now on your next pass. At this point you want to continue your same heading but also regaining all of your altitude, and once you've got what most would consider an unneccessarily large altitude advantage, you turn around and repeat.

In terms of potential damage I think this system is as good as the head-on, possibly better, but what's most important is you get a lot more passes over the course of a mission.

I remember one of those old 'Friday Bomber Nights' on '46 where one of the maps was a Battle of Britain style He-111 attack and I was able to bring down 3 of them in the battle, in a Hurricane Mk.1, and gloriously make it back home. Gun convergence is very crucial as many have mentioned, I like it around 125m or 150m for .303's. Happy shooting.
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