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| Controls threads Everything about controls in CoD |
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Thread Tools | Display Modes |
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#1
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Quote:
Thank you |
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#2
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In reality, the problem with anthropomorphic controls is much deeper, and will probably NEVER be solved in a computer game.
In reality, a pilot can make a choice in priorities ..... he's diving down on a 109, and in order to maintain his pursuit curve he would need both hands on the stick .... but he also wants to cut throttle to avoid a quick firing solution and quicker overshoot. He would most likely be willing to give up that perfect pursuit curve in order to get better control over closure rate. But in a computer simulation, you don't get the choice ..... you are forced to accept the priorities some software designer has selected for you. Can't cut throttle because you have both hands on the stick ..... can't change pitch because you are cutting throttle (notwithstanding the fact that in most aircraft the pitch control is adjacent to the throttle control) etc etc etc. Anthropomorphic control is a great idea in theory ..... but I just don't see how it will ever work correctly in practice. |
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#3
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I have been able to verify these issues with both CH Hotas and Thrustmaster Warthog.
Please do not forget about this. Could you consider putting this option on hold on multiplayer mode until it is solved? Could you consider reviewing the number of elements monitored with this anthropomorphic option so the integration in the simulator will be simplified? I understand that in single player the option should be kept. Salutes |
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#4
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if i would be the developer, i would delete this feature from the realismsetting, meaning deleting it totaly. It might beeing a good idea - but not realy functional with the players gamedevices in general.
Dont put any further effort in it..... and i doubt that any smart multiplayer host has it enabled |
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#5
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It occurs to me that the clickable cockpit, combined with the realistic tendency of the planes to constantly roll with no aileron trim available, means a kind of anthropomorphic control just naturally happens anyway. If I want to click on something in the cockpit, I move one hand from the throttle to hold the stick steady and use the other hand for the mouse... very similar to managing controls in a real airplane. This is good.
The anthropomorphic control option just seems to add frustration without enhancing the sim experience, IMO. I'm a mostly full switch player, but I leave that one off now. |
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#6
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I agree with this, this thing in a theory great, but causes an irritation only in practice.
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#7
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Antropomorphic control is a complete nonsense IMO,and I personally have not used it from the offset of the game.
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Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
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