Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #41  
Old 04-11-2011, 05:23 AM
IvanK IvanK is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 886
Default

I was running 997mb.
Pretty sure Magvar is not modelled. 10W is what it was in 1943

There is an OAT gauge in the HEIII up over your right shoulder. A similar one in the JU88 on the right side wall.

Last edited by IvanK; 04-11-2011 at 05:35 AM.
Reply With Quote
  #42  
Old 04-15-2011, 12:09 PM
Xiola Xiola is offline
Approved Member
 
Join Date: Dec 2007
Posts: 81
Default

Quote:
Originally Posted by reflected View Post
I dare anyone to fly the Spit MK2 faster than that. It's supposed to make 350mph, but no matter how I adjust my prop, it jsut wouldn't go faster. The max speed I can reach in the MKI is about 250. What am I doing wrong? Full real except for temp.effects.
It only goes 350mph at its fastest height.

If you are at sea level, I believe the top speed is 292mph
Reply With Quote
  #43  
Old 04-15-2011, 12:30 PM
Redroach's Avatar
Redroach Redroach is offline
Approved Member
 
Join Date: Apr 2011
Location: Bavaria, Germany
Posts: 709
Default

Finally! The first one to realize that! *cheer*
Reply With Quote
  #44  
Old 04-15-2011, 12:37 PM
ICDP ICDP is offline
Approved Member
 
Join Date: Oct 2007
Posts: 157
Default

Quote:
Originally Posted by Xiola View Post
It only goes 350mph at its fastest height.

If you are at sea level, I believe the top speed is 292mph
292 at SL is Correct for a Mk IIa running +9 lbs
For a +12 lbs boost it should (and does) get around 310-315mph


Quote:
Originally Posted by Redroach View Post
Finally! The first one to realize that! *cheer*
Well spotted... I pointed out that the Spitfire Mk IIa was a +12lbs boost version on the first page of this thread.
Reply With Quote
  #45  
Old 04-15-2011, 01:10 PM
b101uk b101uk is offline
Approved Member
 
Join Date: Apr 2011
Location: UK
Posts: 80
Default

Quote:
Originally Posted by Viper2000 View Post
Likewise, the "no cockpit compass" displays true heading, whilst the compass in the aeroplane appears to suffer from quite a lot of magnetic variation (almost 20 degrees West; I was expecting more like 10 for 1940, though it's really hard to read the compass in 720p resolution...). [There is no compass card in the cockpit, so I assume that the difference between indicated and must be entirely due to magnetic variation.]
perhaps the 20 degrees West is some confusion between magnetic North vs. NAD27/OSGB36/WGS84/ETRS89 ellipsoid OSGB/UTM and other 2d geographic projections based on a cylinder

i.e. the map system and the location of magnetic North is plotted in 3d space using a 2d geographic projection (the distance between 1deg latitude at the equator is show the same as 1deg latitude near the poles) however the game world uses an ellipsoid so the more north/south you are from the equator the shorter the distance between each 1deg of latitude.

The above would cause magnetic north to appear hundreds of KM further west than it was, this could also account for some speed errors as to get a “speed” you must be travailing relative to something and the problem could come if it’s a distorted geographic projection vs. a true representative ellipsoid dependent on if your in the south or north of the map travailing east><west.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:07 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.