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#331
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Please !
For the next Patch include FOV for Three Monitors ! ![]() fov=75,110,140 is perfekt ! Ok ! The mouse control (Cockpit) is indeed shifted, but that does not matter. But that's what keys ![]() Please ! |
#332
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Probably already posted somewhere but I also got this no-tail-but-tail-nonetheless-bug on the Spit 2a. It wasn't there optically but physically it was well present. I could land and steer normally. So I guess the DM doesn't take this into account yet at least for some planes:
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#333
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AI needs some improvements. on 1vs1 head on at the beginning of hostilities the AI turns and acts towards one but then seems to forget about me. I can shoot and shoot on it and it flies level and straight.
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#334
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a newish one... but survivable with for the time being.
Steam doesn't shutdown properly when exiting the sim. The desktop Icon stays active (selected) until the left click on desktop, and then refresh the desktop... Steam needs to be manually shutdown from the taskbar. up until this point the desktop remains a bit sluggish
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#335
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spawning inside hangers with hanger doors closed in multiplayer
whats with the engine running sound while sitting in plane and engine off? better taxi controls like il2 1946 cant turn planes on ground hardly at all. i cant seem to get my left/right brakes to work better tracers i had my tail section blown off on a 109 and was still able to fly level |
#336
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Me too, just for confirmation.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#337
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Please have a look at this thread:
http://forum.1cpublishing.eu/showthread.php?t=21454 Originally Posted by tf_neuro The problem is that many game controllers (including some very popular ones) keep sending small signals to the game all the time. That's usually too little to actually affect gameplay but enough for Antropomorphic control to detect it and freeze all the other controls for the time it's supposed to freeze them... except that before the controls are 'thawed' again, the game controller sends more 'micro-signals' and Antropomorphic control re-freezes everything. This keeps happening all the time, effectively preventing a lot of users from playing the game as long as Antropomorphic control is on. I guess one solution could be to lower the sensitivity of the Antropomorphic control, like for instance requiring a change of at least "so much" and not faster than "this fast" to freeze the controls. For instance a direct jump from 0 to 100 then back to 0 caused by a spike would be ignored because too fast. A lot of tiny movements caused by buggy game controllers would be ignored as too fast and/or too small, but change made by the player couldnt be faster than 'so' because of limits in the physical univerese, and it would never be smaller than 'so', because of the same limits but also because such a tiny change wouldnt have any effect and the player wouldnt have any reason to make it (except possibly bumping one slider while trying to move another one... but I guess that could be ignored too...) OK, I admit it, I have no idea what im talking about. Anyways, I'd like to have Antropomorphic Control usable by everyone, including players on those buggy controllers that are pretty much everywhere (even good quality stuff can develop that kind of problem, my CH Throttle Quadrant is an example...) |
#338
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Bugs with new patch ( Patch 1.00.14072)
1. Strange AI/DM/FM behaviour - I was in a 3 plane tail chase, that is AI Spitfire, then AI ME109, then me in a Spitfire. I got off several good bursts into the 109 and eventually his engine and canopy area erupted in a large fireball. He continued to chase the AI spitfire whilst he was a fireball for at least 3 minutes without seemingly any performance loss or wanting to bail out of what must have been an inferno for the pilot! Eventually the tail fell off of the 109 and it spiralled downwards and crashed without the pilot bailing out! I need to add that whilst I was chasing this 109 and he was jinking to evade my gunfire his roll-rate was easily up there with an F-16 even at high speed! This is something I'd not noticed pre-patch. I'm also pretty concerned that several 109's let me blast them good and proper before deciding to take any evasive action. This was almost like a delayed reaction. 2. In the fix list Luthier mentioned that planes hitting the sea/land after being shot down and not showing an explosion or splash on impact had been fixed. This is not the case. Certainly in padlock mode the planes still just disappear on impact without splash or explosion, I witnessed this several times during the above furball. Not sure if it works ok without padlock though. Will add more to this! |
#339
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After the April 15 patch (beta) I can't set up a multiplayer game any more.
I select Server, start a mission, choose an army, but the 'change aircraft' interface is gone, and when I click 'fly' I end up watching the enemy (not the army I chose) from externals, unable to get into a plane. Now, assuming that the Server interface is functional and not broken, i have probably missed something that is just before my nose... but on the other hand, I'm usually not that bad at figuring out interfaces by clicking around, so maybe it does need to become a bit more intuitive (unless it's actually broken, of course) |
#340
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It's fairly general and quite recurrent, but well, all the launcher issues - many people are so far completely unable to start it, nevermind getting any steady flying.
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