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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-14-2011, 03:50 PM
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Furio Furio is offline
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How is the insta ban going to work for servers that allow mods on their servers?

I remember with the orig IL2 some servers would allow 6dof mods and I would play on them.

If I'm fooling around with mods and forget to remove them before going online I think it would be unfair to get an insta ban... What if I just forgot to disable them before playing?

A more fair idea would be a popup before joining the server saying "It appears you have some unapproved mods installed, are you sure you want to join? Yes / No". Then the cheaters can still click yes and people like me would say "Oh crap, I forgot I was fooling around with that".

Luthier’s words look clear to me. If you want to play with the game on your computer, you must be very careful.

Any loosening of security’s measures put our game to risk.
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Old 04-14-2011, 04:23 PM
DrPepper DrPepper is offline
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Luthier’s words look clear to me. If you want to play with the game on your computer, you must be very careful.

Any loosening of security’s measures put our game to risk.
Yes the loosening would open up avenues for cheaters, so it isn't a good idea (see post above yours).

I guess I'm confused, they mention an SDK will be released which I think would allow all sorts of custom things to be made for the game... So they support additional content for the game, but at the same time an insta ban can be issued for using custom stuff in online games.

Seems like they are opening the possibility for innocent mistakes to happen easily if someone uses content created with the SDK? Maybe I'm not understanding what the SDK will allow access to. But, as far as I know SDK's usually allow programmers to interface with specific aspects of the engine to customize the game (content and functionality).

I guess what I'm getting at is I like the idea of customized stuff with the SDK, but there has to be some safety net for people using it in the way it was intended to be used without risk of accidental perma ban.
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Old 04-14-2011, 05:30 PM
DrPepper DrPepper is offline
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Yes the loosening would open up avenues for cheaters, so it isn't a good idea (see post above yours).

I guess I'm confused, they mention an SDK will be released which I think would allow all sorts of custom things to be made for the game... So they support additional content for the game, but at the same time an insta ban can be issued for using custom stuff in online games.

Seems like they are opening the possibility for innocent mistakes to happen easily if someone uses content created with the SDK? Maybe I'm not understanding what the SDK will allow access to. But, as far as I know SDK's usually allow programmers to interface with specific aspects of the engine to customize the game (content and functionality).

I guess what I'm getting at is I like the idea of customized stuff with the SDK, but there has to be some safety net for people using it in the way it was intended to be used without risk of accidental perma ban.
Hmmm, re-read luthiers post and I think I have my own answer. There will be an approved SDK and an approved MOD switcher. If you are using the approved mod switcher then I would assume the game would just say to go back to stock before joining.

Now, if you are not using the approved sdk and mod switcher and fooling around with the files to try and bypass the checks, etc... then I would assume no warning would be given and you could kiss your online play goodbye...

Now that would make more sense, but still going to wait until all that is actually working before judging the system.

Anyways, great work on the patch! I am excited to try it out tomorrow.
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