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#11
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diveplane yes the external sounds could be improved but at least they sound sort of like a plane where as the brit machine guns remind me of a giant curtain being ripped in half
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#12
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#13
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if you can provide a real spit gun sound i will add it in? or point to a video? .................... my times up guys for now, later on will provide more vids, hope yous enjoyed the little teaser ..bye for now all Last edited by diveplane; 04-14-2011 at 09:22 AM. |
#14
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#15
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That's ok then...however I am wondering now regarding Luthier's mod post whether it will be checked by online gameplay....permaban?
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#16
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..ok laters all happy flying. |
#17
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Just glad that DM/FM files are permaban! |
#18
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Sounds aren't bad, but they need some balancing. Problem with getting real sound samples off the internet from places like YouTube and the like is alot of the sound balance is ruined by video compression and the fact the quality of the microphone used to record the footage varies.
When I used to make sound mods for other games using real-world sounds I would often rebalance the sounds to try and regain some of their original feel. What sound editing programs do you use? I've always used Audacity since its freely available and has enough features needed for sound modding. |
#19
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One would guess that any mod that disturbs the file size/CRC/md5 of original .sfs files and so on will cause a problem with VAC etc in on-line play, given that normally “mods” in most games get put in a “mod” folder thus leaving original files unchanged.
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#20
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Firstly, Never underestimate the ingenuity of cheats.
Imagine this scenario. A server with limited numbers of Spitfire II and no icons. The enterprising cheat makes 2 different sounds for Spitfire I and Spitfire II so that he can instantly tell whether his opponent has +12 boost availabhle or not. And naturally he makes Merlins louder than DB601s, so that he can hear the enemy sneaking up behind him over the noise of his engine to avoid being bounced... Secondly, Never underestimate the paranoia of the wider community. If you have 0.1% of the population cheating then probably 10% of kills will be called into question. This leads to bitterness and anger, which is bad for the community. The anti-cheat system therefore needs to be draconian in order to ensure that people don't even start to consider the possibility that their opponent might be cheating. |
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