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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-13-2011, 04:55 PM
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klem klem is offline
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Quote:
Originally Posted by JG52Uther View Post
I just jumped in,but it was obviously night time on the server, 'cos it was pitch black lol
I think night missions might be pushing it a bit at this stage of the learning curve!
Yep, me too.

I also posted this in Syndicate Server thread as I know you don't hang out here very much.

56 would like to try this sever but we are in UK and the server seems to run on GMT(?) so its going to be dark most of our Squad night.

Any chance of adding some Height Lights (under Searchlights) or similar to the ends of the runways?
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Old 04-13-2011, 05:12 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by klem View Post
Yep, me too.

I also posted this in Syndicate Server thread as I know you don't hang out here very much.

56 would like to try this sever but we are in UK and the server seems to run on GMT(?) so its going to be dark most of our Squad night.

Any chance of adding some Height Lights (under Searchlights) or similar to the ends of the runways?
The missions should now be daylight only 24/7, so you shouldn't have that problem. But trust me, once we get some rotations and a mission list, there's definitely be some night action as well

Please let us know if it goes dark!
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  #3  
Old 04-13-2011, 06:22 PM
Insuber Insuber is offline
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Beautiful server, thank you! Chased a 109 yesterday over Dover, all the way down from 14 angels, until my engine gave up at sea level ... I guess that the mixture was a little lean ... Question: tracers didn't seem to show up in game for the Spit IIa, despite their addition to the belting. Bug or server choice?

Cheers,
6S.Insuber
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Old 04-13-2011, 07:03 PM
Blackrat Blackrat is offline
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Quote:
Originally Posted by Insuber View Post
Beautiful server, thank you! Chased a 109 yesterday over Dover, all the way down from 14 angels, until my engine gave up at sea level ... I guess that the mixture was a little lean ... Question: tracers didn't seem to show up in game for the Spit IIa, despite their addition to the belting. Bug or server choice?

Cheers,
6S.Insuber
Loadout or graphics is not a server choice, all we can select is the difficulty settings the same as the single player settings. Good to see you enjoying it
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  #5  
Old 04-13-2011, 07:35 PM
KDN KDN is offline
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SYN_Bliss
It looks that you have figured out the command to disable the Anthropomorphic Control on a dedicated server.
The "difficulty AntropomorphicControl 0" does not seem to work.
I tried a few variation to no avail.
Any ideas?
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