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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The 110 in Il2 was a beast when flown with correct tactics and preferably in schwarm formations online, I was part of Oktoberfest's Circus on Warclouds and we were so effective at WHACKING Spitfairies
![]() ![]() I have no doubt it will be just as effective flown correctly in CoD, and in fact I am enjoying flying against squads of Spitfairies and Hurris, Ansons, Walrus etc and shooting them out of the sky ![]() ![]() ![]() Poor Buzz...sorry to burst your little bubble ![]() |
#2
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What rules were changed to do that?
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DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
#3
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The rule that didn't allow us to fly it.
Because we were rolling up the missions in no time flat. And the bloody Spitfairies whined because we kept blasting them out of the sky becuase the clownasses kept attacking 110s and flying in front of them........ ![]() The rule that when they brought it in meant many WC veterans left WC..... THAT RULE. Ask Oktoberfest. |
#4
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And we managed to strike the ground targets as well. Well, when you have the good team tactics and get a crowd of 6 to 10 Bf110 flying together and working with brain... It can result to pretty unexpected result. Training and team tactics will always do better in results than superior aircraft capacities with no discipline and no tactics. That's how we managed, for example, in a fight with 6 110 vs 6 late war single engine fighters (2x51, 3xspits and 1xtempest) to get a 6 to 0 kill at 5000 meters. And this was not an exception. This part is good memories. And indeed, WC mods changed their rules for a few reasons: - First, the map designed to last 3 hours lasted 20 to 35 minutes because we destroyed all of their targets pretty much quicker that they expected. This leaded the red team to two types of frustration. -Second reason is frustration number 1 : all the P47, P51 and Spit IX pilots that wanted to use their absolute altitude advantage were pissed off. They spent 25 minutes to climb and cruise at 10 000 + meters (where they know that they are out of reach of any axis plane), but nobody was coming to fight against them anymore, because we gathered all the possible escort around the 110 group to get cover while attacking the ground targets, which of course,are below 10 k. Those (astronauts) pilots couldn't figure out why they were losing and started whining like mad to the WC moderators about us. They didn't want to change their tactics to protect their targets (which would have meant to take a risk) and wanted the rules to adapt the opposition to their style of gameplay instead of adapting to the gameplay of the server. -Third reason is the second frustration : some of the red team pilots (roughly the half that didn't play "fly me to the moon") tried to protect their targets. However, heavily outnumbered by the axis team because of the adopted tactics (fly in a pack with 5 to 10 FWs and 109s to cover the 5 to 10 attacking 110s), they just got wiped out one after the other, unable to carry on their CAP missions. They too started to complain (I don't say to whine, they actually tried to do their missions) because the game became too difficult for them. -Fourth reason : The inadequation between clichés and reality. Most of the online pilots have read in all books and seen in all movies how the 110 was a sitting duck starting from mid - 1940 (BoB era). So as soon as they see a 110, they jump on it thinking "Hey, that's 200 easy points!" However, given the 110 defensive and offensive tactics we developped AND the always present escort, they always got shot down, most of the times by 110s, and without doing much damage. This couldn't suit their perception of reality, so they started to say that the 110 was an unfair advantage in the Blue team because it was comparable, in performance, to the P38 L Late... And at the end, the moderators adopted this Point of View. That's how everything was made to give more and more disadvantages to the 110 squadron, eventually leading the team to disband through frustration and a big feeling of injustice (that's how we were rewarded for using an outdated 1942 design against late 44 allied planes?) A certain number of vets of Warclouds left the server. Diplomacy was not used well at all at that time either, which didn't help to keep the heads cool. But honestly, so much bullshit was written to justify this decision that I lost pretty much the will to continue to manage a 110 squadron. I fly it still a bit and manage to do things well from time to time (2 month ago, using BnZ only, I managed a 26 to 1 k/d ratio, just for info). Red pilots can also be surprised to see a 110 above 9 k... And remember that IL2 version of the 110 is undermodelled, be it in speed and max reachable altitude ! 110 was a very good plane in 1940. It was flown by the best pilots of the Luftwaffe as Göring wanted it to be elite units. That's because they were heavily misused in the BoB that they suffered so many losses and didn't do as well as they did over Poland, France, and the Soviet Union.... I think that the 110 will be the absolute terror in CloDo because all axis pilots that adopted BnZ tactics in IL2 will transpose those tactics to CloDo while using the 110. |
#5
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Good post Oktoberfest. Should I say... sadly typical human behaviour?
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org ![]() |
#6
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I just hate it when people claim common clichés like absolute reality without testing. And just for the info for other people who might put a doubt, on Warclouds alone, I had over 4000 sorties with the 110, with an average of 20 minutes eac, and longest sortie of 2 hours and 32 minutes. This gives you an idea of how much I could try and improve my concepts about fighting in the 110. And Warclouds is at least a "competitive" environment. |
#7
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I do hope we see you and your ZG on Cliffs of Dover servers mate! ![]()
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org ![]() |
#8
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Their seems to be a trend that allied players think they are instantly "uber" becuase they have planes that won the war. Then reality smacks them around, but are too thick to realize they are at fault. |
#9
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Excellent and correct ![]() |
#10
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As long as the HMG's are modled with a much greater degree of accuracy than in IL-2. The 110 should be about as effective as it was in reality. At the end of BOB it suffered the ignominty of having to be escorted by 109's.
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