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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-12-2011, 06:08 PM
JG14_Jagr JG14_Jagr is offline
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Playing the campaigns is amazing... I have been fortunate enough to have the game running well.. and the campaign missions are cool.. but man did they load a LOT of objects on the map... its like they just populated the whole BoB map!

I think many people would have a better experience with less cluttered maps in terms of ground objects and trains/cars/trucks etc. If it was a dynamic campaign, then those objects would be vital..but it might be easier for lower end PC's if a more sclalable campaign was available..

Knowing the IL2 community, I'm sure there will be a DCG generator fo some kind coming along shortly
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  #2  
Old 04-12-2011, 06:18 PM
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Extreme_One Extreme_One is offline
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@ OP looking at the orginal file, the last line:

Code:
"Newberry Dilemma" Florence "Final Flight"
And yours:

Code:
"Newberry Dilemma" 
"Final Flight"
"Florence"
Shouldn't it be:

Code:
"Newberry Dilemma" 
"Florence"
"Final Flight"
?
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  #3  
Old 04-12-2011, 10:12 PM
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Raggz Raggz is offline
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Quote:
Originally Posted by Extreme_One View Post
@ OP looking at the orginal file, the last line:

Code:
"Newberry Dilemma" Florence "Final Flight"
And yours:

Code:
"Newberry Dilemma" 
"Final Flight"
"Florence"
Shouldn't it be:

Code:
"Newberry Dilemma" 
"Florence"
"Final Flight"
?
Yup!
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  #4  
Old 04-13-2011, 01:14 PM
skouras skouras is offline
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i had a problem with the 16th mission...
thank you very much for your fix
now i can enjoy the rest of the campaign

Last edited by skouras; 04-13-2011 at 01:23 PM.
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  #5  
Old 04-13-2011, 03:13 PM
609_Huetz 609_Huetz is offline
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Nope, it's correct as it is (and as far as the briefings and debriefings go).

The "final flight" mission is your last regular flight with the squadron and "florence" concludes the story

I will have a look at the german camapign and see what I can do!

As I will not be here for the weekends, a fix may take some time, but should be up on monday or wednesday!
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  #6  
Old 04-13-2011, 06:38 PM
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Extreme_One Extreme_One is offline
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Quote:
Originally Posted by 609_Huetz View Post
Nope, it's correct as it is (and as far as the briefings and debriefings go).

The "final flight" mission is your last regular flight with the squadron and "florence" concludes the story
Ok thanks for checking this out. Strange how it was so badly wrong at release.

Still not really spent time playing through the campaign, only the first two missions; I'm tempted to wait and see how a future patch sorts out the "Mission Failure" issue...
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  #7  
Old 04-13-2011, 09:05 PM
609_Huetz 609_Huetz is offline
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I think the mission failures are intended as a hardcoded obstacle for players that fail to achieve the main objective in the mission, just to preven them skipping single missions.

Right now, most of the missions don't seem to have any predefined main objective (except the first few), so I guess the devs decided to just let you pass through no matter what the result in your previous mission was.

I am still hopeing that there will be a rank and award system introduced for future campaigns, just along with certain mission builder defined objectives to create more immersive campaigns other than just putting a few missions together and call it campaign.
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  #8  
Old 04-17-2011, 08:19 PM
Martinho Martinho is offline
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anyone else getting a problem in the campaign where teh AI wont take off and just sit on the runway?
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  #9  
Old 04-17-2011, 09:23 PM
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Quote:
Originally Posted by Martinho View Post
anyone else getting a problem in the campaign where teh AI wont take off and just sit on the runway?
If it's the mission in the RAF campaign where you and Picket decide to take off and intercept a lone He-111, I'm not sure if it's a bug or not but if you take off Picket takes off shortly after you. He won't take off until you do.
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  #10  
Old 04-17-2011, 10:13 PM
Martinho Martinho is offline
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Had it in 3 different mission now. Before and after the lone bomber one. Keep having to restart.

also
He took off first teh first time I played it and the last time i played it although on the last I requested permission to take off.
Quote:
Originally Posted by Extreme_One View Post
If it's the mission in the RAF campaign where you and Picket decide to take off and intercept a lone He-111, I'm not sure if it's a bug or not but if you take off Picket takes off shortly after you. He won't take off until you do.
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