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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 04-12-2011, 05:18 PM
mcler002 mcler002 is offline
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Quote:
Originally Posted by MadTommy View Post
Bliss et al at Syndicate.. thank you very much!! Love the server with it's realism settings.

I just had my 1st proper MP flight in IL2 (any of them) and enjoyed it immensely!

2 Kills and flew home to boast about it! One Bomber & one 109, i was flying a Hurricane.

1st ever kill in IL2 series in MP!


There was however some weird shit going on... a lot of planes i started chasing simply vanished. ( i assumed folks dissconnecting, but there was a lot of them)

And twice i thought i was chasing a plane.. only to be passed at supersonic speed by what looked like a pilot without a plane!! Really weird..

Anyway, good fun thanks for your server!
hey mate

real kill or AI?

i had an AI earlier... wasnt happy, fort it was human
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  #2  
Old 04-12-2011, 07:02 PM
BlackbusheFlyer BlackbusheFlyer is offline
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Please could you turn off the headshake effect, I wouldn't mind if it was a realistic effect but it is way over the top and plain wrong, to be honest it is a bit gimicky.
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  #3  
Old 04-12-2011, 07:19 PM
Blackrat Blackrat is offline
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Originally Posted by BlackbusheFlyer View Post
Please could you turn off the headshake effect, I wouldn't mind if it was a realistic effect but it is way over the top and plain wrong, to be honest it is a bit gimicky.
Yep, we already worked that one out, it should be off now.
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  #4  
Old 04-12-2011, 11:15 PM
Ataros Ataros is offline
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Originally Posted by Blackrat View Post
Yep, we already worked that one out, it should be off now.
Thanks for a great server! Had a lot of fun there today. There were as many as 20 people sometimes I think.

Can we have some ships put into mission in the middle of the channel and give fighters objectives to protect them. This way we can meet each other easier. The map is huge for 10 - 20 ppl atm.

Another thought is that Spit IIa is better than 109 in both power and turn rate historically iirc and ingame. Therefore 109 can not neither outclimb, nor outrun, nor outturn this opponent. Maybe we should limit availability to Spit Ia only. It has turn advantage but 109 would have speed advantage. Let's do some tests.
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  #5  
Old 04-13-2011, 01:18 PM
Dores Dores is offline
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Quote:
Originally Posted by Ataros View Post
Thanks for a great server! Had a lot of fun there today. There were as many as 20 people sometimes I think.

Can we have some ships put into mission in the middle of the channel and give fighters objectives to protect them. This way we can meet each other easier. The map is huge for 10 - 20 ppl atm.

Another thought is that Spit IIa is better than 109 in both power and turn rate historically iirc and ingame. Therefore 109 can not neither outclimb, nor outrun, nor outturn this opponent. Maybe we should limit availability to Spit Ia only. It has turn advantage but 109 would have speed advantage. Let's do some tests.
Ships in the channel would be awesome.
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  #6  
Old 04-13-2011, 01:25 PM
Blackrat Blackrat is offline
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back up again, blasted thing keeps shutting itself down. The hardware and server are fine, Rise of flight server is ticking along fine, just the CLOD server keeps closing down with an error in fact it doesn't close down, it just stops the connection by the look of it I have to manually stop the battle. So whoever is typing in \ please don't

Can't use keys or values with a \

What that means I don't know.
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  #7  
Old 04-13-2011, 01:45 PM
plokkum plokkum is offline
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The wrinkles will get ironed out. Thanks for hosting this wonderful server!
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  #8  
Old 04-13-2011, 02:10 PM
doghous3 doghous3 is offline
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Quote:
Originally Posted by Dores View Post
Ships in the channel would be awesome.
There are ships in the channel already (v1.3). I could put some in the centre, just as a point of reference and interest that might draw people together.

Limiting the choice to Ia is simple enough.



EDIT: I posted v1.4 to the Syn chaps -

Changes:

*Medium tankers placed in centre of English channel with intentions to focus some battles.
*Adjusted Northern Fighter spawn (along the South coast) so that you no longer spawn in hangers with closed doors.
*Updated Fighter Spawn description to give location of tankers in centre of channel.
*Removed Spitfire IIa for balancing reasons.

Last edited by doghous3; 04-13-2011 at 02:44 PM.
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  #9  
Old 04-13-2011, 03:46 PM
SYN_Jed SYN_Jed is offline
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  #10  
Old 04-13-2011, 06:25 PM
III/JG11_Simmox III/JG11_Simmox is offline
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Quote:
Originally Posted by Ataros View Post
Thanks for a great server! Had a lot of fun there today. There were as many as 20 people sometimes I think.

Can we have some ships put into mission in the middle of the channel and give fighters objectives to protect them. This way we can meet each other easier. The map is huge for 10 - 20 ppl atm.

Another thought is that Spit IIa is better than 109 in both power and turn rate historically iirc and ingame. Therefore 109 can not neither outclimb, nor outrun, nor outturn this opponent. Maybe we should limit availability to Spit Ia only. It has turn advantage but 109 would have speed advantage. Let's do some tests.
Yes.
as stated in leadfarmers server thread.the mk II is far too good for the 109 at the moment
leadfarmer limited his server to the mk I
much closer contest,but,even so,the 109 pilot still has to work hard to stay in the game.
mk I only would be a good compromise til performance is sorted out on the emil

really enjoying the server and appreciate it being open to the community
Salute
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