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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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real kill or AI? i had an AI earlier... wasnt happy, fort it was human |
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#2
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Please could you turn off the headshake effect, I wouldn't mind if it was a realistic effect but it is way over the top and plain wrong, to be honest it is a bit gimicky.
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#3
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Yep, we already worked that one out, it should be off now.
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#4
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Thanks for a great server! Had a lot of fun there today. There were as many as 20 people sometimes I think.
Can we have some ships put into mission in the middle of the channel and give fighters objectives to protect them. This way we can meet each other easier. The map is huge for 10 - 20 ppl atm. Another thought is that Spit IIa is better than 109 in both power and turn rate historically iirc and ingame. Therefore 109 can not neither outclimb, nor outrun, nor outturn this opponent. Maybe we should limit availability to Spit Ia only. It has turn advantage but 109 would have speed advantage. Let's do some tests. |
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#5
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#6
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back up again, blasted thing keeps shutting itself down. The hardware and server are fine, Rise of flight server is ticking along fine, just the CLOD server keeps closing down with an error in fact it doesn't close down, it just stops the connection by the look of it I have to manually stop the battle. So whoever is typing in \ please don't
Can't use keys or values with a \ What that means I don't know. |
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#7
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The wrinkles will get ironed out. Thanks for hosting this wonderful server!
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#8
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There are ships in the channel already (v1.3). I could put some in the centre, just as a point of reference and interest that might draw people together.
Limiting the choice to Ia is simple enough. EDIT: I posted v1.4 to the Syn chaps - Changes: *Medium tankers placed in centre of English channel with intentions to focus some battles. *Adjusted Northern Fighter spawn (along the South coast) so that you no longer spawn in hangers with closed doors. *Updated Fighter Spawn description to give location of tankers in centre of channel. *Removed Spitfire IIa for balancing reasons. Last edited by doghous3; 04-13-2011 at 02:44 PM. |
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#9
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#10
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as stated in leadfarmers server thread.the mk II is far too good for the 109 at the moment leadfarmer limited his server to the mk I much closer contest,but,even so,the 109 pilot still has to work hard to stay in the game. mk I only would be a good compromise til performance is sorted out on the emil really enjoying the server and appreciate it being open to the community Salute |
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