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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 04-11-2011, 11:19 PM
Hooves Hooves is offline
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ok Im in the server but cant do anything but pick my plane and such. there is no Fly now or start or anything like that. what am I doing wrong. I even see 2 players in the server list.

Ok I found it but when I hit fly it crashed

Last edited by Hooves; 04-11-2011 at 11:29 PM.
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  #2  
Old 04-12-2011, 08:12 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Thee_oddball View Post
Remeber SYN that your server maybe able to handle it but not everyones PC will be able to handle the strain causing lag.

you might want to run lean and clean and slowly add objects to find a happy medium.

S!
I agree with you, but I don't think that excess ground objects and AI are going to put much more strain on your system. At least with IL2 of old, only if you went really crazy and tried to group 1000 tanks together did it cause slow downs. I hope that the server will be handing all the calculations for any sort of AI (planes, tanks, ships) so the only additional detail would be more objects to load. But in the early stages of the game, it would be nice to see just how much you can put in before it effects clients.

We'll just have to wait and see I guess

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Originally Posted by doghous3 View Post
Ok cool, and it's np; it's fun to do. Be nice to have some documentation though, but devs are notoriously bad for keeping any, so will have to trial an error a few things I suspect.

There is an immediate issue though. TIME - I'll look into it, but as time does what it does, and the server is 24/7, there will be several hours of pure darkness; like now. There are spot-light objects, which is fine for airfields, but dog-fights over the Channel.. lol.

But there's always a way!

Anyway, might be a good idea to time a server restart so that it's light for the peak time of the server; which I'm sure you can gleam from server statistics. I'll adjust mission start time to 4am (dawn, but light enough).
Awesome. Looking forward to it

Quote:
Originally Posted by Ataros View Post
To set server to constant time try putting TIMECONSTANT 1 right after time in your mission file:

--------------
[PARTS]
core.100
bob.100
[MAIN]
MAP Land$Online_Carrier_War
BattleArea 150000 100000 100000 150000 1000
TIME 12
TIMECONSTANT 1
WeatherIndex 0
CloudsHeight 1000
BreezeActivity 10
ThermalActivity 10
[GlobalWind_0]
---------

I am not sure it works just read it at sukhoi.ru forums.
Thanks for this. We'll try it!

Quote:
Originally Posted by Hooves View Post
ok Im in the server but cant do anything but pick my plane and such. there is no Fly now or start or anything like that. what am I doing wrong. I even see 2 players in the server list.

Ok I found it but when I hit fly it crashed
Did you get it to work?

//////

On another note: The dedi software seems pretty good as far as stability. I read some of the people hosting and playing from the same machine were reporting crashes. But so far, the dedicated software hasn't skipped a beat.

Also, it appears the dedi software can be ran without the use of steam. This is good news as I think it could be incorporated into Hyperlobby quite easily

But hosting from the GUI/in game still obviously needs steam.
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Old 04-12-2011, 09:01 AM
Ataros Ataros is offline
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Quote:
Originally Posted by SYN_Bliss View Post
On another note: The dedi software seems pretty good as far as stability. I read some of the people hosting and playing from the same machine were reporting crashes. But so far, the dedicated software hasn't skipped a beat.
Where is it possible to get the dedi software? I now some people who would want to put more servers up but the regular version with "-server" parameter is not stable enough.
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Old 04-12-2011, 09:13 AM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Ataros View Post
Where is it possible to get the dedi software? I now some people who would want to put more servers up but the regular version with "-server" parameter is not stable enough.
The dedi software is included in the game install. If you use the "-server" option in the steam launch properties, the only thing that runs when you start IL2CoD is a dos window (aka the dedicated server software).

I think the instability is happening when you create your own server through the game GUI which is no different than starting the game with all the graphics, etc.

But so far, the dedi software hasn't crashed or had a hickup yet. (Going on 24hours now) And the same map has gone from day to night and back to day again. Another thing, our server is running Windows Server 2008. Perhaps the server OS helps with the stability?
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Old 04-12-2011, 10:08 AM
Sauf Sauf is offline
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Any luck with the time settings Bliss? Has been night both times I've connected, and though I've managed to find England (I think) I cant find anything to shoot at.
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Old 04-12-2011, 10:52 AM
ATAG_Bliss ATAG_Bliss is offline
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Hi Sauf

I think they are working on it. I can't remotely connect with my terrible bandwidth. But this thread is for the current mission designed by doghous3: http://syndicatesquadron.com/forum/s...=1638#post1638
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Old 04-12-2011, 10:54 AM
Sauf Sauf is offline
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S` and thx for the server
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Old 04-12-2011, 01:53 PM
Blackrat Blackrat is offline
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Quote:
Originally Posted by Sauf View Post
Any luck with the time settings Bliss? Has been night both times I've connected, and though I've managed to find England (I think) I cant find anything to shoot at.
tried the timeconstant 1 command, but only time will tell if it works
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Old 04-12-2011, 02:12 PM
doghous3 doghous3 is offline
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Updated the mission file. See attached.

Various bomber objectives, over sea and land. Objectives are giving in the spawn point description.



I'm still working on a few things which I'll hopefully get sorted:

Interception missions: AI bomber squad spawns and flies between waypoints, hopefully can make such repeatable every 1hr, for example.

Rearm/fuel at airfield's.

Respawn destructable objects.

Add extra objectives.

(no guarantee on stuff though, will see.)


NB.. did not add timeconstant to .mis file.. soz.


Open to suggestions too of course.
Attached Files
File Type: zip 128MP_BOBv1_1.zip (6.5 KB, 35 views)

Last edited by doghous3; 04-12-2011 at 02:16 PM.
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  #10  
Old 04-23-2011, 12:42 PM
reflected reflected is offline
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Wonderful server, I just had my first fights & kills online.

However, while SP runs smoothly, MP was pretty choppy and sometimes laggy
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