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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-11-2011, 03:17 PM
Dores Dores is offline
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Quote:
Originally Posted by Rattlehead View Post
How does it work exactly?

When I click on 'weather map', I just get this screen-sized grey texture. (?)
What you need to do is open the window you use when adding planes and artillery and all that. Then from the objects list, choose Local Weather. Place it where you want it by pressing Insert. Now go to the properties, and enter a much larger radius (I used 55.000 for the screenshots), just to make something more than a single puff of clouds. "Rain" and "Dynamic" can be ticked, but they don't make any difference to me. There are also additional settings, but they are all screwed up in my FMB, don't know how they look in others'. Generally the weather system feels very buggy and experimental at the moment, but it kind of works.

Have fun and post screenshots!
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Old 04-11-2011, 03:59 PM
doghous3 doghous3 is offline
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Great SS's.

It is a performance hit, and I couldn't get the rain to work on the thundercloud, but it's still neat, and fun to mess about creating a weather system.
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Old 04-11-2011, 04:03 PM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by Dores View Post
What you need to do is open the window you use when adding planes and artillery and all that. Then from the objects list, choose Local Weather. Place it where you want it by pressing Insert. Now go to the properties, and enter a much larger radius (I used 55.000 for the screenshots), just to make something more than a single puff of clouds. "Rain" and "Dynamic" can be ticked, but they don't make any difference to me. There are also additional settings, but they are all screwed up in my FMB, don't know how they look in others'. Generally the weather system feels very buggy and experimental at the moment, but it kind of works.

Have fun and post screenshots!
Thanks a lot, I sort of figured it in the meantime. I sometimes get a launcher crash though, once the game had loaded just past the 50% mark.
I also tried the rain option, but I got none.
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Old 04-11-2011, 06:18 PM
Buchon Buchon is offline
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Posted this in a screenshots thread a wile ago, guess would like view.

They are 1920x1200 (click to enlarge) and have Anti aliasing x4 and Anisotropic x4.

Flying over the storm

































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Old 04-11-2011, 06:44 PM
sigur_ros sigur_ros is offline
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Video?
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Old 04-11-2011, 10:51 PM
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Frequent_Flyer Frequent_Flyer is offline
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I won't have my copy until the North American release. Are you refering to the " dynamic weather " feature. If so, are there plans to implement this within COD in the future ?
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Old 04-11-2011, 10:52 PM
Rattlehead Rattlehead is offline
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Beautiful screenshots there guys.
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Old 04-11-2011, 11:26 PM
Les Les is offline
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After some initial testing -

In the 'Type' settings.

*The type of cloud has to be selected before placing the cloud object onto the map, after that it's type can't be changed again.

In the 'Configuration' settings.

*'Ra' is Radius a, which is how far the clouds spread North/South on the map, and is limited to a maximum 100,000 units.

*'Rb' is Radius b, which is how far the clouds spread West/East on the map, and is also limited to a maximum 100,000 units.

*'H' is cloud height, which has a maximum of 10,000 units.

*'Rain' doesn't work.

*'Dynamic' doesn't do anything that I've seen.

In the 'Properties' settings

Edit- I just opened the FMB up again and there are seven more sliders/variables there than before, but I haven't had time to check them out.

*'Thickness' is limited to a maximum of 350 units.

*The two sliders max out to ten but I'm not sure what they do, or even what they're called, it may be a subtle effect related to the clouds sense of solidity and movement.

In general, the advanced clouds aren't an absolute frame-rate killer under all circumstances, and they can actually look pretty good. But I'm not seeing anything much better than what we had in IL-2:1946, and what does look different doesn't seem to be working properly as far as I can tell. Might be good for screenshots or very selective video shots, but a lot of it just doesn't look very good or is outright faulty. That's what we were told before release though, so no surprises there.

In testing with a single Hurricane in the middle of the Channel I've been getting varied but consistent frame rates from in the teens to into the forties with all video settings on full. Would have to look further into though to see if the extra clouds really are playable, some definitely aren't.

In terms of bugs, there's an immersion-killing sort of pop-up/drop-out happening with the clouds when maxed out to a 100,000 unit radius. It's not at the edge of the radius itself, but their viewable distance. Which means they don't provide a solid overcast as far as you can see.

Putting the 'wrong' settings in will cause a crash to desktop when the mission loads.

If anyone can add to this or correct any mistakes in what I've found, please do.

Edit - Here's a short vid showing something that looks like overcast when flying under some low level cloud. Saw some other nice looking clouds while looking into this, but would have to play with it further to show something good that no-one's seen before.



Edit2 - Just for reference, here are some more examples of cloud effects using the FMB -


Last edited by Les; 04-13-2011 at 05:52 PM.
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