Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Gameplay questions threads

Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

Reply
 
Thread Tools Display Modes
  #1  
Old 04-11-2011, 10:49 AM
Sky Sky is offline
Registered Member
 
Join Date: Oct 2007
Location: Redditch UK
Posts: 14
Arrow Convergence

Quote:
Originally Posted by reflected View Post

Those 8 Brownings don't seem to do any damage! I know, we can't set the convergence or modify the belting YET. still.. I can sit behind a Heinkel, spend my whole ammo and he's only damaged! - also my stats say that I had an accuracy of 20-30% which is unbelievably low

Thanks!
If you go into OPTIONS/PLANE you can set gun layouts and convergence and save profiles.
Reply With Quote
  #2  
Old 04-11-2011, 11:31 AM
reflected reflected is offline
Approved Member
 
Join Date: Mar 2010
Posts: 346
Default

Quote:
Originally Posted by Sky View Post
If you go into OPTIONS/PLANE you can set gun layouts and convergence and save profiles.
I know ,but it dosn't work. I guess it's bugged, I've heard many complains about that.
Reply With Quote
  #3  
Old 04-11-2011, 12:14 PM
drewpee drewpee is offline
Approved Member
 
Join Date: Apr 2010
Location: Western Australia
Posts: 427
Default

Don't know if this will help but after switching to unlimited ammo (Haven't done that in years) I studded the tracers coming from the spits and they seem to be aiming to high. Also using less lead than you should helps. Ai control AC manage to keep out flying me even when statistics indicate 80% damage.

All that said its early days and things like damage modeling and gunnery probably need a bit of work.
Reply With Quote
  #4  
Old 04-11-2011, 12:50 PM
Bewolf's Avatar
Bewolf Bewolf is offline
Approved Member
 
Join Date: Oct 2007
Posts: 745
Default

Quote:
Originally Posted by drewpee View Post
Don't know if this will help but after switching to unlimited ammo (Haven't done that in years) I studded the tracers coming from the spits and they seem to be aiming to high. Also using less lead than you should helps. Ai control AC manage to keep out flying me even when statistics indicate 80% damage.

All that said its early days and things like damage modeling and gunnery probably need a bit of work.

Did you guys take gun convergence into account?

If not, these links here may provide helpful:

http://www.slowcat.de/slowcats1/AHTC/Convergence.pdf

http://www.combatsim.com/memb123/htm/2002/02/a2a2/



Basically, bullets travel in arcs defined by air friction and gravity. The longer into the flight, the slower the bullet will become and the steeper it will fall of down towards earth.

This means that if you set your gun convergence to, let's say, a 100 meters (standard setting in CoD), the bullets will be at level with your cross hair at exactly that distance. After those 100 meters, the bullets will be below the crosshair. Before those 100 meters, the bullets will be above (travelling in an arc)

You need to take that into account when aiming.
__________________
Cheers
Reply With Quote
  #5  
Old 04-11-2011, 01:18 PM
Georgio41 Georgio41 is offline
Approved Member
 
Join Date: Jul 2010
Posts: 28
Default

The only target worth hitting behind a bomber is the engine pods and even these are armoured against rear attacks. Factor in the slant effect of your 'mouse' rounds (.303) ricoceting and it doesn't look good.

Learn to roll above the bomber then dive down into a slashing attack on the cockpit area, then roll under the bomber and hit them from below before zooming high and repeating.

Fire short effective bursts to conserve ammo; no one 'sprayed and prayed' in real life as it caused jams and malfunctions.

I used to chat about the war to my old barber in Leigh-on-Sea, he had his business all through the war and he vividly recounted watching the bomber streams flying up the Thames to London 'so many you couldn't count them' he would say.
He said that when a few RAF planes did get to the bomber streams they would be struggling to get height and would attack from the same level at slow speed.
End result was the RAF planes would get shot out of the sky.
I asked him how many RAF planes would he see and he said no more than a couple at a time and they'd have no effect on the bombers at all.

Bear in mind that these were the recollections of a very old man, he was at least 85 when I knew him, but he did seem compus mentus.
Reply With Quote
  #6  
Old 04-11-2011, 08:28 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Shooting directly from behind doesn't give good results and it's not a bug, it's supposed to be that way. There's a bunch of empty space there with the exception of the occasional armor plate to further ruin your day...it makes sense, the aircraft designers covered the rear positions with armor and guns because that's the easiest place to shoot from.

I have no problem shooting down 3 Dorniers and still have ammo left to damage a fourth, which may or may not crash later on.

The trick is not to shoot directly from their 6 o'clock position. Come in slightly from the side above/below. The way i get kills is not by making things explode. I either hit fuel tanks and engines while coming in sideways, or i kill the crews if i'm coming in from above.

Parking on their tail is certainly doable now that the AI gunners "feel" fear and have more variables in their experience, but that doesn't mean it's the optimal solution.

I get similar results with every other aircraft in the sim. I can chip away at a walrus or a gladiator with the G50 and it won't really matter, but coming in from the sides (slightly so, you don't have to be exactly perpendicular to their course, just come in from their 4-5 o'clock instead of dead six every time) i can kill the pilot more than half the times. Similar for attacking heavier aircraft like the Sunderland and Wellington with the 109 and 110.

Don't worry about maximizing time on target if your angle gets you no results, come in from a different angle even if that means a shorter amount of time spent shooting.

Even in short bursts, deflection shooting is your friend
Reply With Quote
  #7  
Old 04-11-2011, 08:34 PM
[RS]Boomer [RS]Boomer is offline
Approved Member
 
Join Date: Jul 2010
Location: Arizona
Posts: 75
Default

I had a problem shooting planes down in the Spit until I changed my ammo load out and convergence. You can set all those now and it saves. To use them just edit the mission you want to play and set you ammo belt to the one you saved. You can do all this in the full mission builder(after you create a load out). Once you change your ammo to your liking you will be unstoppable. I have blown up a 88 with a half second burst.
Reply With Quote
  #8  
Old 04-11-2011, 12:34 PM
Sky Sky is offline
Registered Member
 
Join Date: Oct 2007
Location: Redditch UK
Posts: 14
Default

Quote:
Originally Posted by reflected View Post
I know ,but it dosn't work. I guess it's bugged, I've heard many complains about that.
Ah..apologies, I should have checked, I haven't got that far yet, to busy enjoying the scenery. On the gunnery, I have sat behind 109's etc and emptied most of my ammo into them with little damage too. But in an online game with my squad m8's we were happily watching each other burn but we were attacking from the top and side rather than behind, so I guess we got more engine hits.

Last edited by Sky; 04-11-2011 at 12:40 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:24 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.