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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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yep game is fixed and all the naysayers have been proved wrong in a week
so much about a allegedly "broken game" Last edited by jibo; 04-10-2011 at 03:20 PM. |
#2
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its far from fixed, improved definitely though good old Keg's from arma
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#3
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Kankkis |
#4
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Kankkis, For me nomipmaps improved FPS over x2 times from original level and removed practically rest of the stutters. I concur those buildings without mipmaps are quite ugly and non-immersive. Fortunately there is seldom need of admire of towns' architecture during the aerial combat, so I left nomipmaps on for now. I sincierly hope 1C guys will address these issues and I can reinstate mipmaps on in the future. Cheers, --- Damixu |
#5
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S!
Actually the mipmap thing is less visible from altitude. Houses look like brown boxes there anyway. Let's hope we get these improvements from Luthier's team ASAP, at least the biggest FPS hogs/stutter causes are now known. Add to that the dust when you land, really dips the FPS. Shadows too, but in less extent. |
#6
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So is it true you actually can/need land a plane after dogfight because I have no firsthand experiences such needs due never managed to escape the fight alive? =P |
#7
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Luthier should hire Kegety's. |
#8
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S!
Damixu, landing is a natural phase of a successfull mission ![]() Uther, same here. At least Kegetys made these easy to use as you just unzip and add the parameter. Would be nice to see what Kegetys could do with Cliffs Of Dover if he was given chance to work with Luthier's team ![]() ![]() |
#9
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+1, plus other modders too. They do miracles for free!
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#10
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Not so much fixed. Missions still don´t load for me after applying the patch, and the game still occasionally locks up when flicking random options.
Can´t say anything about performance since I can´t actually get ingame and fly |
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