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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-09-2011, 08:13 PM
Hellbender Hellbender is offline
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I would conceive CoD as a Game in Contrast to techincal simulations like DCS-A10, which is totally about the technical details. CoD on the contrary has a technical component which plays a minor role in my eyes. They seem to be complicated, however the mechanism behind it is very easy to conceive and doesn´t require to push approx 80 buttons and w8t 10 mintes to start the (A-10) plane.
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Old 04-09-2011, 10:14 PM
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Redroach Redroach is offline
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Quote:
Originally Posted by Hellbender View Post
I would conceive CoD as a Game in Contrast to techincal simulations like DCS-A10, which is totally about the technical details. CoD on the contrary has a technical component which plays a minor role in my eyes. They seem to be complicated, however the mechanism behind it is very easy to conceive and doesn´t require to push approx 80 buttons and w8t 10 mintes to start the (A-10) plane.
Well, you're slightly wrong about that... granted, you don't have to push 80 buttons to start, but that's just because 1940s planes didnt HAVE 80 buttons to work with.
If some reasonable metric is applied to both 'games' in order to compare realism, I'm pretty sure CoD would beat that A-10 thingy by a fair margin.

Of course, you could approach CoD as a game, that's what the realism switches are for. Come some time, you can download a campaign from somewhere and having a blast, if you're already through the stock campaigns.

Though I have to admit that CoD definate lacks a dynamic mission generator and the ranks/medals features. That's definately missing for me.
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