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| Technical threads All discussions about technical issues |
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#1
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@mods: Couldyou make this thread a sticky? That way the devs would have easy access to it and all the FMB relate bugs that the community has to report.
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#2
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Hi Zorin
thanks for starting this thread and for all the testing, i've been having a good look myself at the FMB, a few things i've found - No way to set a later time for a unit to appear? ( every unit starts at the start of the mission?) No way of using scripts yet? ( there's a TAB to enter code...but what is the code used?) Only just found the proper campaign folder - STEAM\steamapps\common\il-2 sturmovik cliffs of dover\parts\bob\mission\campaign\campaign_gb why this folder when my single missions are saving to- \My Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single No way of putting video track into a campaign? Now i've found the campaign stuff I can start to work out how to put a campaign together... . |
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#3
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also...
how do you set targets for mission success / fail etc.. IL2 had a target marker as an object..what does COD use? . |
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#4
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Guess a bump is in order. Still hoping for a sticky.
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#5
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yes keep the bumps going...
Would really like to know how you make a mission success or fail?...once I know this I can get cracking.... . |
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#6
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It's easy :
Set a Trigger. Make a link to the trigger in your script-code, decide what happens if the trigger is active (Mission won, Misson lost etc.) Set ABattle.doSingleBattleSuccess(bool) or Campaign.battleSuccess to true if won and false if lost. Ok will make a Sample Mission for that. Last edited by FG28_Kodiak; 05-09-2011 at 05:35 PM. |
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#7
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Quote:
Any help you or others could provide in setting up basic mission parameters (like won, lost etc.) would be greatly appreciated. Edit: Sorry Zorin, I didn't mean to start hijacking your thread. |
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