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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#25
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Specs:
Vista x64 Home Premium 4 GB DDR2 at 400MHz ATI HD 4870 (512MB) overclocked @ 790/1080 Core 2 Duo E6600 overclocked @ 3.3 GHz Creative X-Fi Xtreme Music Settings: Resolution: 1920*1080 @ 60Hz (native resolution) Full Screen: On Detail Level: Custom Show Advanced: On Model Detail: High Buildings Detail: Low Land Detail: Medium Forest: Off Visual Effects: High Anti-aliasing: Off Anti-Epilepsy Filter: Off Damage Decals: High Buildings Amount: Low Land Shading: Medium Grass: Off Shadows: Off Roads: On Audio: Surround Performance: No notable difference from before patch. Stuttering when low over land or sea, and every so often in the air (these can be slower stutters which pause the game for longer, but do not happen often?). The former affects the sound aswell, which sometimes cuts out permanently until game is restarted. I have just now had some smooth performance when low over sea (and once over a small part of an island) but it's somewhat random - stutters will come and go. Possible somewhat to do with direction? I was out to sea on the cross vs roundels map for the most part just now and some directions might have been smoother but it was mostly random. Above low altitude performace over land seems to be worse in general than over sea. I have had the feeling there might be a memory leak somewhere as I noticed performance degrading gradually as you played the game over a certain period. Im not sure if this is still present in the patch as it is. I currently play the game exlusively in dog-fights/bomber intercepts, on the cross vs. roundel map (over the sea part) or over the channel. No landings or taking off, and no campaign/training. In these circumstances the game is playable for the most part. |
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