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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-07-2011, 12:46 PM
Ali Fish
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i absolutely agree 100%. Ive lost confidence in this 99%
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  #2  
Old 04-07-2011, 12:50 PM
Cpt.Badger Cpt.Badger is offline
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Originally Posted by Ali Fish View Post
i absolutely agree 100%. Ive lost confidence in this 99%
It took them six (eight ?) years to code the game. Anybody that thinks they will fix this game in a week or two is a bit naive.
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  #3  
Old 04-07-2011, 12:54 PM
Fansadox Fansadox is offline
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Im playing IL2 with UP2.01 again together with my other IL2 buddies. I suggest you do the same we were all really disappointed about the state of the game it is now.

Putting this in the freezer i dont feel like playing a game with horrible framerates.
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  #4  
Old 04-07-2011, 12:56 PM
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Trooper117 Trooper117 is offline
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The patch is 'beta'.. we have it so we can actualy test it and report any issues so that any other problems on other rigs can be sorted hopefully by the weekend when the new official patch comes out..
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Old 04-07-2011, 12:59 PM
Hveding Hveding is offline
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Originally Posted by Cpt.Badger View Post
It took them six (eight ?) years to code the game. Anybody that thinks they will fix this game in a week or two is a bit naive.
6-8 years, is that not more than needed to this game ?
Would say that they are slow... The avarge time for making a BIG game is... 2-4 years ? And these guys use 6-8 years and still not done ?
A week or two... I dont think soo. Would say 1-2 years before it's done ^^
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Old 04-07-2011, 01:16 PM
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addman addman is offline
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Originally Posted by Hveding View Post
6-8 years, is that not more than needed to this game ?
Would say that they are slow... The avarge time for making a BIG game is... 2-4 years ? And these guys use 6-8 years and still not done ?
A week or two... I dont think soo. Would say 1-2 years before it's done ^^
Ehr, BIG games often have a MUCH larger development team and a much bigger budget. Also, Gears of War -i.e- doesn't contain super advanced physics, damage modeling (head shots are not advanced DM) and hundreds of historically detailed vehicles and weapons. Can't compare apples with oranges.
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Old 04-07-2011, 01:43 PM
Strike Strike is offline
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Originally Posted by Hveding View Post
6-8 years, is that not more than needed to this game ?
Would say that they are slow... The avarge time for making a BIG game is...
Dude, you're right.. a GAME takes 2-4 years. A simulator is like a growing tree, its organic and develops constantly. I'm glad they even tried to get a patch out within a week of release! BTW it says beta, perhaps the feedback we give them will tell them what they need to fix it 'better'

Last edited by Strike; 04-07-2011 at 06:15 PM.
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Old 04-07-2011, 06:28 PM
SsSsSsSsSnake SsSsSsSsSnake is offline
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Quote:
Originally Posted by Ali Fish View Post
i absolutely agree 100%. Ive lost confidence in this 99%
me too
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  #9  
Old 04-07-2011, 01:16 PM
TeeJay82 TeeJay82 is offline
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Default good Beta improvement

went from 3 fps to 20-30 with settings on very high.

still a little way to go with everything but still:

i very much appreciate all your hard work keep it up


system speccs btw:

Cabinet: Silverstone raven 02
Motherboard:Asus Crosshair Folmula IV
PSU: Cooler master Silent gold 1000w
CPU: Amd 1090t clocked to 6 x 3.9ghz /w Coolit vantage alc cpu cooler
Memory: Kingston Hyper x 2333mhz 1.65v 8gb (4x2gb) running at 2000mhz
Hdd1 c:\ OCZ Revodrive 120gb
Hdd2 d:\ 2x WD raptor 10000rpm 600gb in raid 0
GPU: Gainward 580GTX with accelerato xtreme plus cooler oced to 900/2100
Dvd: sony optiarc &%¤%& something

Last edited by TeeJay82; 04-07-2011 at 01:19 PM.
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  #10  
Old 04-07-2011, 01:49 PM
PVT_Shepperd PVT_Shepperd is offline
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I had a short testing today in dogfight. I didnt look for fps but it definetly ran much smoother than before.
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