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#1
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![]() But naturally they have to do it. I just don't get why Ilya can't just say that himself to stop all speculation... There is no need to rush it - do it when they have fixed a lot of other stuff. |
#2
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When I first tried FFB in Rise of Flight I was absolutely fascinated how much it adds to the experience.
First my stikck was limp, then I started the engine and I could feel the airflow over the elevator, but the ailerons remained limp. As I gathered speed my ailerons stiffened up too, as well as the elevators, I could feel every bump on the field through the stick until my wheels left the ground. In combat it's also very useful: the buffeting before a stall, you can even feel your speed without looknig at the ASI. When you do a chandelle, you feel your controls going gradually totally limp as they lose effectiveness as the plane becomes motionless... All in all it opened up a whole new world, and I really wish CloD had FFB support. I was very surprised and disappointed when I found that it didn't ![]() |
#3
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so much as the the cockpit in CoD is vibrating, am actually happy in the moment not to have FFB...
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#4
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#5
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Echo the sentiments that FF is a MUST for a modern flight sim.
FF in Rise of Flight and also BoB2 are extremely well implemented. How could CoD have been developed with supposedly such excruciating attention to the smallest modelling detail but NOT support FF? Just incredible..... |
#6
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When finally comes a response about FFB support? |
#7
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I think when they have tackled the performance and hardware issues. There are still people who can't even start up the game.
Yes I was distressed in the beginning because I didnt even have spring centering. Now there are a couple of options to get that working. So for now its not the end of the world. |
#8
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Hopefully they will acknowledge the lack of FFB at least. The only thing that worries me is that Oleg - although apparently not really working on CoD anymore - had something against FFB and may have intentionally left it out for whatever reason, perhaps because he'd rather have nothing than less than perfect emulation, or too many differences between different FFB implementations. Who knows. Maybe we'll hear something next update. |
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